Hi everyone! It's lvlv! It has been a month since the game was released on Steam!
Here comes the first post of the development story!
This will be very long and boring at some point...
Anyway, let's begin!
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Before Paradiso Guardian, I loved making Castlevania hacks as a kid.
I still remember I spent a whole summer break shrinking Alucard's sprites for an Aria Of Sorrow hack, which was aiming to replace Soma's sprites.
Because GBA has a smaller screen space than PS1, his sprites need a lot of redrawing work.
And the sprites are still being used in some recently released hacks. XD
I once planned to make a fangame for a manga called 《黑白无双》 in China. (I don't know their name in English so you guys might as well google it if you are interested. XD)
It ended up only with a single room and some simple physics.
I made it during my college time (like... about 10 years ago?) and it was made with C++. The room footage was directly ripped from Order Of Ecclesia(OOE) if you are not already aware of that. The character animation is redrawn from Alucard's.
Here are some screenshots:


Although it was only a scratch of real game development, I was pleased about making something like this.
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Now comes the story of PG.
I went for dear Nyroro(266) in 2015. He was too busy working in a big company in the game industry so he didn't accept my invitation then. So I started my former Patreon page to make a living after I quit my job.
In 2016, I tried to find other partners to help me develop this game. Here are some concepts I made during that time:
Here is the original concept of the game made in July.2016. There was no "Lenga" at that time (not before October.2016), so I used a lot of my old works and some OOE materials as placeholders.
The "Castlevania X Bayonetta with BL porn" concept was formed from the very start.
Plot-wise, what was decided was that this is a story about angels.
"Lenga" appeared as a red-head guy. His design was not confirmed at that moment. And the Menu screen was the "old" Shutendouji. 🤣

The equipment and skill system was way simpler back then. There were only 3 types of weapons and 4 skills. I was really planning on a smaller-scale game. (It still is a small one though!!)
Also, the game flow goes like this:
This was made later than the former one so there is a real environment design of the game in the "screenshot".

I used these as presentation materials to find programmers. After 2 programmers failed to handle the job, the project was on hold.
I made a lot of designs for the protagonist when waiting for a chance:
His design was more "fantasy" back then, but the image changed a lot during the whole process. The halo was a key item the whole time.

He took his shape as the right bottom one when Mazjojo asked me for a collaboration.
I gave him the bottom right one for a review and he accepted it.
The name "Lenga" was also decided at that time, arranged from "angel". Also, our project will be a harem game so he will be a "valentine" to everyone. And somehow it magically formed an "LV" so I couldn't be satisfied more with this name. Although this character doesn't represent me, he is my precious boy!
I brushed up the design later as follows, which may be the most infamous one appearing in Fullservice. His hair is a bit washed out compared to the current design, maybe it's because he lost some of his memories? 🤔

But even at that point, Paradiso Guardian was still not confirmed.
While I was doing my Patreon work, I was always holding this project in my mind.
Lenga and Floody got their designs done during the following year(mid-2017).

Their design was aimed to be visible under a 640*360 resolution. Lenga's "yellow" scheme is more saturated to pop out from the background because his light yellow scheme was not very satisfying during the visual test.
Floody's design came from an old character of mine(actually most of the characters are from my old designs...). Only a few subtle changes were made to make his limbs more visible for attack animations.
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Phew!!! I think that's a lot for now!? Let's talk more in our next one!
The project was roughly forming at that point.
Next time in vol.02. We will be heading into the real deal of the development!
Willi
2023-10-16 06:56:57 +0000 UTC