He is sneaking into your house this year, too!!! Here is a high-res version of the new illustration!
I'm going to have a vacation soon! Gonna spend some time with friends!!
So I'd just drop this in advance!!😙
I may stop updating next month...! But don't worry! If I have nothing to share, I'll just pause charging for the month! 😇
Wish you guys a great holiday!!! XD
==========================================
As I was sharing on social media, I have been learning 3D modeling recently.
This angel-formed Lenga is the first attempt of the whole character-creating process:
There is still a lot to learn if I want to make more out of it!
I want to challenge it more with other characters next time...!
At the first, I wish to figure out if it is possible to implement a 3D workflow for the "potential sequel". But it just seems tooooo much work to be handled with.😅
So instead I am just making it for fun now!
The most realistic goal is to make a sculpt or short animation in the future!😝
2024-12-13 05:42:09 +0000 UTC
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Thanks to everyone still supporting our project!!
Here is the new game mode update for Paradiso Guardian!
(I highly recommend updating the game immediately on Steam...!)
Although there seems to be not much new content. It still took us about a year to make this monstrosity...!
I added just a liiittle bit of new dialogue for each fight.
Hope everything works fine......
And just as I always mentioned... I didn't add new CGs for this update...😪
The development of Paradiso Guardian will soon end after we do some necessary fixes.
We will take a looooooong break after this...
The charge of the pledge will be halted if I have nothing to share here! Don't worry! XD
Hope you guys will enjoy the new content!!! (The boss fights are tough in the new mode!)
(Maybe I will be doing some more bonus illustrations and posting them on SNS and here...!)
2024-11-12 03:29:00 +0000 UTC
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Although he's huge, you will notice that his fist is still significantly smaller than the one we summon in the main game.
He will show up at the very end of this mode.
We will be adding a li-------ttle bit of story to this extra campaign.
Sadly there will be no new sex scene...(so sad that I have to repeat this several times...)😪
We are finally reaching the end of the development of this update!!!
2024-10-17 05:57:04 +0000 UTC
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Thanks for being with us!!!
And here is a Lenga eating good today!!🤣
Gonna share this on SNS later!
Also, new save animations are implemented for extra mode. They will be having a standing one and a sitting one! Make sure to rush to the library to have a better view when updated!!
2024-09-14 05:50:48 +0000 UTC
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I was invited to draw a promo illustration for Shiba Yuji's project and it was so fun!
(Although I barely made it on time...)
He said it's okay to share it on my side as well so here is a high-res one!

I was about to promote his booth page for the doujin as well, yet it seems they have already sold out......!!!!😅
------------------------------------------------------------
Aside from Shiba's project, I was also working on a collaboration of a friend's work.
Although the content is still in secret, they said I could share a liiiiittle bit of a preview just for a sneak peek. 😝

------------------------------------------------------------
The new playable mode has not been progressing much...!
Most of the character's mechanics have been done, but the UI is still untouched.
The bright side is that the whole plan is still clear! It's just a matter of time before we finish it!
And I instantly felt better when I typed that down. 😂
------------------------------------------------------------
It was my birthday 2 days ago!
I ran 2 small raffles during my stream on Bilibili that day. The prizes were 2 doodle character portraits for the winners.


I highly agree that artists need "some easy works you don't have to mind the quality". 😚
------------------------------------------------------------
I have somehow been in a strange stressed mood recently... maybe I need a decent vacation...!
I want to set Paradiso Guardian aside after we release the new content. Maybe start a new small project, or simply make more illustrations for PG but outside the game.
It is so lucky for me to have you guys and this place to allow me to work on my hobbies.
Thank you very much.
2024-08-19 13:44:38 +0000 UTC
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Here is a test play of the new play mode!
Now we can swap between 4 characters! They have their own skill kits.
There will be 2 control methods for the swap system.
Voice acting and cut-ins have not been implemented yet.
I really REALLY want to recreate the famous "Jonathan! Charlotte! Jonathan! Charlotte!" situation but we didn't make every character call out others' names so... what a pity!😂
============
Their exclusive in-game menu and some leveling system (it's not scadutree fragment I promise!) will be developed soon!
Also, their skill/ult gimmicks will have some adjustments.
And the plan is to make another 1 extra boss. (Yes, sadly only one...)😪
That's pretty all! See you in our next update report!!😚
2024-07-17 20:55:44 +0000 UTC
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And my COVID seems fully cured! Although my throat still hurts a li---ttle bit...
As the video shows Radian's movement set has been done!
And we are going to make the character swap feature!
Players would be able to swap between Floody, Shutendouji, Vitos, and Radian during gameplay.
The control layout may be changed due to this feature. Also, we need to make a brand new menu UI for this extra mode.
2024-06-16 22:42:43 +0000 UTC
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I am making Radian's move sets now!
Although he already has many battle sprites, the animation still needs tweaks and adjustments.
Now he can combo just like the legendary witch. 😂
His sprites are still under processing. We will start making these characters their exclusive mechanics after the animation work is done.
------------------------------
Oh, by the way, I picked up Blender again recently!
As you can see my characters' haircuts are kind of... too comic to be modeled.
So I decided to learn to model them in order to persuade my self that there are no problem about their hair! 🤣
As I have been working on Radian recently, I am trying to recreate his head first.
Modeling is so hard!! And each hair is added one by one manually...😭
Yet the making itself is fun as heck! Maybe I should model everyone someday...
2024-05-16 03:06:33 +0000 UTC
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Vitos' base movements are roughly done! Details may change though!
We are checking room compatibility for new characters, making sure the interaction objects are working as intended.
I will be doing Radian soon! Also, I need to do a "solid" side project of his recently. But it is a time-consuming one so it won't be coming out very soon. 😪
So... his animation progress may be delayed a bit...!
2024-04-16 14:24:02 +0000 UTC
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A liiittle image pack for Reimond our composer!
He asked if I could do a set of illustrations of him "rewarded" by his audiences.
Can't resist a friend's quest!
So here it is!


More variants can be downloaded in the attachments!
Feel free to download them!🤗
==============================
I will resume the making of new characters soon!
They play a bit differently than normal mode with Lenga so it would take some time to refine the control and so on.
Thanks for your support as always!😊
2024-03-22 16:05:05 +0000 UTC
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Just added a bunch of new animations for Shutendouji!
I will take a break and move to Vitos soon!😄
The playable character unit needs to be re-designed into a new formula for these characters so it may take quite some time to adjust the details.
We will keep you guys updated when new progress is made!😘
2024-03-10 15:21:26 +0000 UTC
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Me and Nyroro, are both hiding in our bed under such weather.
=======================
Even though Paradiso Guardian is finished as its own. There were still things I wanted to add to it.
We have been working on an extra mode of the game.
How about... playable Floody?


Additional sprite animations were made for this incoming special mode since they didn't need that much when they act like bosses...
The other 3 main characters (Shutendouji, Vitos, and Radian) will be playable in this special mode as well. Players can swap them around during gameplay. I only have done Floody's animation at the moment so there is still a lot of work to do!
Can't give much information for this mode because a lot of things have not been settled yet. The biggest problem may be it won't contain new CGs in the plan.(Booooo!)😅
We will keep you guys updated if there is any news!
2024-02-23 16:27:28 +0000 UTC
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Also Happy Lunar New Year!
Wish you guys have a nice day! 😄
We are cooking something recently and ma----ybe will be able to have something to share soon!
And here is a textless version!:

2024-02-13 16:01:12 +0000 UTC
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BPG Itch page:
https://lvlv.itch.io/beatparadisoguardian
========================================================================
Paradiso Guardian 1.1.0 patch is now available on both Steam and Itch:

Itch users may need to re-download the game.
2024-01-22 09:07:04 +0000 UTC
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There will be a new update coming soon with the following changes:
Feature Updates:
-Chairs: adjusted the height of chairs in the game, added chairs in some rooms.
-Sit: It is now possible to sit on some of the chairs. Press ↑ after getting close to a chair to sit on it. HP and MP will gradually recover after sitting for a while.
-Map: It is now possible to zoom in and out when viewing the map. Please check the bottom left corner of the map menu for instructions on how to do this.
-Summon Attack: It no longer consumes MP and now has a cooldown. The cooldown status of summoning skills has a separate UI element to display.
-Summon Attack: Summon Attacks now increase the affection points of the corresponding character when used.
-Warp Room: Added 1 teleport room above the bath in the center.
-Bath in the center: Floody, Shutendouji, Vitos, Radian and Raikoh will appear in the center bath pool with a certain probability after being defeated.
-NPC Interaction: It is now possible to talk to Floody, Shutendouji, Vitos and Radian in their room. In Naughty Angel mode, they will have extra dialog when bathing.
Item Updates:
-Surge Axe: Added an effect that will restore HP when attacking.
-Tears Of The Leviathans: Added an effect that restores HP when moving.
-Wine Gourd: Added the effect of getting drunk.
-Added 5 types of Bath Towels. In addition to increasing LCK, each has some extra effects. Can be purchased at the store. Very expensive.
Content Updates:
-Knights' Staff Lounge: added some short dialog for all units. Press ↑ when near them to interact.
-Knights' Staff Lounge: after unlocking all units, you can challenge a new Physis.
-Added 1 new Knights-related CG in Naughty Angel mode.
-Added dialog for NPCs in the room.
-Added dialog for the NPCs in the bath.
===========================
Although there isn't much new stuffs, we hope you will enjoy this update with the newly added flavor texts for the characters!
Beat Paradiso Guardian on Itch.io will be soon available as well. We are preparing the page now~
2024-01-21 19:25:51 +0000 UTC
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Hi everyone! It's lvlv!
We were recently busy making that little butt-slapping mini-game and a new content update for the main game. They will soon be available to the public!
We also made a browser version of Beat Paradiso Guardian. However, due to some engine issues, the sound effects work less accurately in the browser version. We tried to fix it and it seems playable now! XD
This is the 4th part and maybe the last part of the development story!
We'll just skip the boring part of the making of the levels and enemies.
The collaboration with Saka was really a fun experience. He handled almost all the management of the voice acting works. What I offered him was just the materials he needed. And he did all the contacting, contract, front-line directing, and so on. He helped us so much with it!
After we signed up for the project and team information, we made some character sheets as well as some tone requirements for the audition.
Here are some of them:



The actors need to pick the characters they want to play and submit their samples for the audition.
There were 99 actors attempted in the audition. It was a difficult job to pick 8 out of them...!
Saka and I discussed a lot about who to choose. Besides preference, we still need to judge from the pronunciation and the way they moan. (lol)
We actually needed to finish the story first and then, do the audition. But it was our first time doing it and I absolutely had no idea about what we were doing. So it was not until 4 months later did we were ready for recording.
All roughs of the CGs were finished at that point. I don't know if they ever used them during recording... but here are some drafts I sent them:



There were about 1,400+ lines in total for the final voice clips. Although most of them are moans 🤣, it still took us a lot of effort to implement them into the game.
We considered having another take if we were gonna animate the scenes when chatting with Shiba Yuji... but that would be another huge fee and extra translation work to cover...
Implementing the sex scenes was almost the last part of the development of the game...!
I was so afraid that I would immediately lose interest and get exhausted when I finished this part.😓 The truth is yes I was right!! It was both satisfying and frustrating at the same time to make these scenes. They took so much work to do!! I am highly doubting whether I will be able to do the rest if I put this part at the former part of the development...!
Maybe we may as well make a VN next time!🤣
==================================
And that wraps up the making of Paradiso Guardian!!
Actually, I skipped maybe... 2 years of bland action-game-making sessions that would ultimately boring to talk about...
Also, I didn't mention the fun part that Steam rejected us 3 times for not clarifying "this game contains incest" in the description. Which, I was totally not aware of... (maybe in my bones I feel it is normal to do it with brothers LOL)
Thanks for reading this long story!!
Maybe see you in our next project!!XD
2024-01-21 18:12:56 +0000 UTC
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Happy New Year dears!!!
It's done!! Kind of!!

After the development about... 1 month?
The test version of our meat-beating rhythm game Beat Paradiso Guardian is here!
Hmmm...maybe we should change the name in the future...
We are releasing an Android version now for our patrons first.
We can't handle the iOS version because ......apple.......?
Anyway here is the link:
Beat Paradiso Guardian Trial Android
Beat Paradiso Guardian Trial Windows
- Keyboard control: Z/X=left button tap/slide.
- Controllers: inner face buttons (such as right/X)=slide. Other face buttons=tap.
Oh, it may cause some performance issues (frames drop) as we didn't do much about the optimization...

This is just a fun project that our team is really enjoying making! XD
We were discussing different situations (not limited to spanking?) and more characters... but ...guess we will just stop it at this point.😂
If people are asking for more... well that... more content... may... be.... planned??😅
2024-01-04 18:12:20 +0000 UTC
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Hi! It's lvlv here!
He's coming this year as well!! And this is the 10th anniversary of his first appearance! XD
Wish you a good Christmas! I've prepared a juicy variation this time!

2023-12-24 18:22:05 +0000 UTC
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Hi everyone! It's lvlv!
This is the 3rd part of the development story!
Let's talk about the comics I made in 2019:

(They can be checked in the past posts!XD)
At the planning stage of the development, I knew I had to keep the story short so that our team(me and my programmer...) could handle it. So I had to chop everything down to make the plot simple. Only in that case, we can match the volume of the level designs with the story.
But still, I want to extend the story of each character. So I chose to make these comics for them trying to give more of them to the audiences.
It's not a good method to deliver the story in such a multi-media way, to be honest. But that's the best way I can do for now.😅
There is another reason that I was doing these comics during that time. We were making the basic structure of the game. Since I was still able to produce more art resources at that time, it would be the perfect timing to create these contents. Or I would not be able to do so when we hit the "mass production" period.
And we hit this phase in 2020. The structure of the game is roughly done, time to fill more content into it!
The first thing we planned to do was to make the bosses! They probably are the most important part of the game, not even one of the most. At the end of 2019, we received a collaboration invitation from GYEE. We happily accepted it and we were doing well.
Raikoh's designer Sousuke decided to re-arrange this design at that point:

The good news is we all loved the new version!
The con is his guest illustration was buried until now 😂:

(No plot or story involved though! Only fun!!!)
Thus Raikoh was the first boss to be implemented besides Floody. Raikoh was designed to be the most difficult boss in the game mechanism-wise. His attacks involve elements such as fast, high damage, and delayed timings. Also, he may commit multiple attacks at once due to his delayed patterns.



His relics flying on the shoulder and behind him are made separately in the game engine. They are treated as 3D objects. XD
After Raikoh is draftily done. (We knew he would be adjusted at last.) The process of making a boss is settled as well. I immediately contacted the Boss Tier patrons for the designs of their characters. I really was afraid that I would forget about it!!😂

(Karhar, Dawn, and Totem drafts.)
Some characters already had their designs done such as Tiri and Knox. So all I had to do was to redraw them into my style. Karhar also got his design done before my re-touch.
I made other characters alongside these guest characters.
Radian was the next one after Raikoh. He should fight like Lenga, using similar attacks, but stronger.


(The "bouncy" assets players are now not able to see properly in the game.)
Radian's walk animation was not used in the game because his movement changed to a quick-move animation in order to quicken the pace of the battle. Don't worry, we still may have a chance to use it in the future... maybe...
Shutendouji and Vitos were added later.


Making the art resources is one thing, I still have to make the sound effects and visual effects, write the development document, let Nyroro cook them, and test them out. It still took a lot of time to make them.
We finished making the bosses around the middle of 2020.
After that, the level design phase was incoming.
Enemies were slowly added in while we were making the bosses though. The environment design of 1 area often takes me a whole month to make.
And that's enough talk for this post!
Let's continue in the next one!
See you! XD
2023-12-15 02:49:14 +0000 UTC
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Hi! It's lvlv here!
We are still playing around with the game!
Here are 2 little things we added but have not yet released an update recently.
·Lenga will be able to sit in specific spots!

·I made one more extra CG for a special occasion:

·A new teleport location will be added later... maybe you won't need it anymore but it's always good to save it for later...?
·Trying to add more dialogue with the main 4 characters when Lenga interacts with them. This may help you know more stories about them! XD
·And...this is... just for fun...

They all need a lot of extra work so please allow us to take quite some time...!
2023-11-25 23:49:57 +0000 UTC
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Hi everyone! It's lvlv!
Here comes the second part of the development story!
In the last part, the design for Lenga and Floody was decided. After that, I quickly turned to check the resolution of the game.

Compared with the retro games, I decided to make the native resolution of PG 640*360.
The basic tile size in the picture is 24*24, which is a horribly wrong number. It got changed to 32*32 later.
But how big the characters will be on the screen was pretty much confirmed in the phase.

A test background was made soon after confirming the resolution.

During that time, Lenga's sprite sheet was extended considerably. He was almost ready to be implemented.

Radian's design was confirmed at the same time.

Shutendouji and Vitos are both my former original characters, so after a few tweaks, they were ready as well. I directly edit their designs when doing their dialogue sprites.
I stopped my personal Patreon update in Aril.2018 and concentrated on making more art resources. Floody's battle resources for the 1st demo were completed around May, it was about the time to actually make it!
(But actually, it is not an efficient way to create games. The best way is to use dummy resources at the beginning and replace them with real ones later.)

(Floody Arena)

(Floody Sprite Sheets)
With the graphics ready, 266 programmed the game at a flashy speed like... we almost made the demo in a month.
Animation control, collision detection, enemy AI, dialogue system, CG display, and battle flow control, he
quickly programmed these soon after I submitted the document. This gave me a huge confidence about finishing this project. Before his "magic", I would just still keep it as a dream.
Although I clearly knew that it was just a liiiiiiittle piece of the game, making the whole thing would just be another story...
With the DEMO finished around October, I started preparing for the Patreon initial campaign!
Many friends asked me why I didn't choose Kickstarter to crowdfund the game. There are 2 main reasons for this:
1. Kickstarter is just not an option for me in my region. We can't get the money properly in our country. And I have been using Patreon for a long time. I am more familiar with how to deal with it.
2. This project was so "strange" that it might not go well due to its uncommon game type in the BL genre. So we may need an initial campaign to get it started, and then, we will still need extra money to keep everything going. Kickstarter is just not able to do that.
Thankfully this worked for my project...! And it's all you guys' support that got us to the goal!

(Some Of The Campaign Materials)
The campaign lasted for 2 months at the end of 2018. 2 months later, the development was formally started.
I invited one of my friends Ark Alpha, who was really good at pixel art, to help me design certain enemies. The "Knight" enemies are mostly by his hand. The process works like this:
·Ark designs the enemy first.
·I redraw them to fit the art style.
·Ark helps make the in-between frames.

(Process Of Granite Knight)
Other enemies are just directly designed by me.
Also, menus were designed in early 2019. But they were just, there... not implemented yet:

From today's view of point... it needs some big changes if we want to port the game to mobile platforms......
For the rest of 2019, we were constructing the basic structure of the game, like the equipment system, skill system, bond system, room system, map system, and so on.
I remember after we made the first full stage of the game(which is actually the 2nd area), we released a 2nd DEMO. Maybe that's the most well-known version of the game...?😂
The 2nd DEMO was already presenting the full vision of the game. What was left was to finish everything else!
Sounds like it is going to be finished soon right? And that "everything else" took us another 3 years! 🤣
Let's keep it for the next post then!
See you! XD
2023-11-16 20:16:14 +0000 UTC
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Hi everyone! It's lvlv! It has been a month since the game was released on Steam!
Here comes the first post of the development story!
This will be very long and boring at some point...
Anyway, let's begin!
=====================================================
Before Paradiso Guardian, I loved making Castlevania hacks as a kid.
I still remember I spent a whole summer break shrinking Alucard's sprites for an Aria Of Sorrow hack, which was aiming to replace Soma's sprites.
Because GBA has a smaller screen space than PS1, his sprites need a lot of redrawing work.
And the sprites are still being used in some recently released hacks. XD
I once planned to make a fangame for a manga called 《黑白无双》 in China. (I don't know their name in English so you guys might as well google it if you are interested. XD)
It ended up only with a single room and some simple physics.
I made it during my college time (like... about 10 years ago?) and it was made with C++. The room footage was directly ripped from Order Of Ecclesia(OOE) if you are not already aware of that. The character animation is redrawn from Alucard's.
Here are some screenshots:


Although it was only a scratch of real game development, I was pleased about making something like this.
================================================================
Now comes the story of PG.
I went for dear Nyroro(266) in 2015. He was too busy working in a big company in the game industry so he didn't accept my invitation then. So I started my former Patreon page to make a living after I quit my job.
In 2016, I tried to find other partners to help me develop this game. Here are some concepts I made during that time:
Here is the original concept of the game made in July.2016. There was no "Lenga" at that time (not before October.2016), so I used a lot of my old works and some OOE materials as placeholders.
The "Castlevania X Bayonetta with BL porn" concept was formed from the very start.
Plot-wise, what was decided was that this is a story about angels.
"Lenga" appeared as a red-head guy. His design was not confirmed at that moment. And the Menu screen was the "old" Shutendouji. 🤣

The equipment and skill system was way simpler back then. There were only 3 types of weapons and 4 skills. I was really planning on a smaller-scale game. (It still is a small one though!!)
Also, the game flow goes like this:
This was made later than the former one so there is a real environment design of the game in the "screenshot".

I used these as presentation materials to find programmers. After 2 programmers failed to handle the job, the project was on hold.
I made a lot of designs for the protagonist when waiting for a chance:
His design was more "fantasy" back then, but the image changed a lot during the whole process. The halo was a key item the whole time.

He took his shape as the right bottom one when Mazjojo asked me for a collaboration.
I gave him the bottom right one for a review and he accepted it.
The name "Lenga" was also decided at that time, arranged from "angel". Also, our project will be a harem game so he will be a "valentine" to everyone. And somehow it magically formed an "LV" so I couldn't be satisfied more with this name. Although this character doesn't represent me, he is my precious boy!
I brushed up the design later as follows, which may be the most infamous one appearing in Fullservice. His hair is a bit washed out compared to the current design, maybe it's because he lost some of his memories? 🤔

But even at that point, Paradiso Guardian was still not confirmed.
While I was doing my Patreon work, I was always holding this project in my mind.
Lenga and Floody got their designs done during the following year(mid-2017).

Their design was aimed to be visible under a 640*360 resolution. Lenga's "yellow" scheme is more saturated to pop out from the background because his light yellow scheme was not very satisfying during the visual test.
Floody's design came from an old character of mine(actually most of the characters are from my old designs...). Only a few subtle changes were made to make his limbs more visible for attack animations.
==================================================================
Phew!!! I think that's a lot for now!? Let's talk more in our next one!
The project was roughly forming at that point.
Next time in vol.02. We will be heading into the real deal of the development!
2023-10-16 02:50:01 +0000 UTC
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We took some time to figure out how things work there!
The link is: https://lvlv.itch.io/paradiso-guardian
There were so many requests for itch release recently mainly from the regions that can't access this game on Steam.
After a few bug-fix updates, we now can make this happen!
Updates work a little bit differently on itch.io where most of the players are updating their game manually. We may focus on Steam updates first and push the more stable version of the game there.
2023-10-08 07:38:22 +0000 UTC
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Finally, it's out! Please check it on Steam:
https://store.steampowered.com/app/1441240/
=====
It may not be accessible for some regions and we temporarily can't do anything about that. Sorry!😫
If you already activated the game, it should start downloading now!
=====
Thank you guys all for accompanying us during this long journey!
Saka, our voice acting director, plays a huge role in the VA process. I made a big trouble for him during the collaboration...! And he helped me finish the job! Thank you, Saka!
Our lead composer HMNK creates almost every music in our game. The collaboration process was really fun with him! We directly edit every part of the music through voice chat and, this may sound weird, he always satisfies me with his talented skills. Thank you HMNK!
Annnnnd my precious programmer Nyroro!! MUA! He is just, GOOD. If you don't know already, his name means 266. And yes that's the 266 from Team Lv.266. He always finishes the task really fast and well functioning. And he patiently follows up on any
feature iterations that come up later. Thank you Nyroro!
AND YOU!
This project is impossible without all of your help! You guys are supporting me both economically and emotionally! They always say don't make a dream game the first time you try. And it seemingly is doable with so many people who love you! This is my dream game! It is not perfect but I and my team put so much love into it! Thank you, my friends!
==================================
I will continuously share more information on this blog. (Although they might not seem valuable in many ways. LOL)
2023-09-14 16:42:43 +0000 UTC
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There is 1 day to go before the release of the game! (0:00 September 15th, UTC+8:00)
It is strange that there isn't an "auto-release" feature on Steam!
We have to click it at the right time manually. So there may be a bit of latency. LOL
The other 10 count-down guest illustrations are as follows:
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===================================================
Artist information can be checked on the artwork.
This long trip is finally reaching an end.
I sincerely thank you for your companion.
2023-09-13 16:33:20 +0000 UTC
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And we just posted a new trailer!
Paradiso Guardian will be available on Steam on 2023.9.15 CST!
It seems we got many German fans that can't reach it on Steam...
We do have a plan for releasing it on itch afterward, but we can't promise a certain date now. The Steam release is our focus at this point.
-------------
Initial campaign patrons should have already received an email containing an activation key from us! It will activate the game in your library regardless of the region problem.
The game will download itself when we hit the release date.
2023-08-20 02:50:43 +0000 UTC
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But the good news is the review has passed!!!
Now we have to revert the feature that unlocks every sex scene from the beginning!
The funny thing is that we didn't include "incest" in the Mature Content Description section. (mainly because of Daddy Radian!!)
And that made us retry the review process multiple times because we didn't know we need to include that. 😂
What we learned is that don't re-submit a new review immediately when you think you figured out what you missed! Ask them directly through the reply in the customer service thread!
It seems they are not allowed to answer "too specifically" when replying in the
review result format. (like they are not allowed to change the pre-set reply contents.)
But they are actually willing to help if you ask them outside the review process. This means asking for advice before you make another submission will be helpful for you.
Wish this will help when your project meets something similar...!
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And we are going to release a new trailer with a release date later!
There are still a few tweaks to be done before we launch it! XD
This development blog would be still open for a while to get things updated,
but you guys are welcome to cancel the pledge from now on since we won't be
able to provide "valuable" information now.
(😓Although our past posts are not valuable either!)
We sincerely thank you for your accompany throughout all these years! This project can not be done without your help!
2023-08-15 12:01:03 +0000 UTC
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Hope you guys were enjoying our last Demo!
We have made a few changes since then:
·Tutorial!


We have now implemented a couple of tutorials. Some of them have a short video demonstrating the instruction.
·Camera Bug Fix
We have fixed a couple of bugs that bother the camera here and there.
·Menu Misaligned
The menu cursor misaligns when the resolution is changed. Now fixed.
·Key Config
When setting a control. Keys now will exchange with each other when they are conflicting.

We also added a mouse control for the options menu. If you mess around with the setting and don't know how to confirm or cancel, just click "Default" and everything will go back to what they were.
(LOL the picture didn't capture my mouse cursor.)
·Controller Support
PS4/5, Switch Pro(Blue Tooth Connection), and Xbox controllers are now supported.
We were only supporting Xbox controllers last time.
·Vsync

Due to the new Unity environment, the game costs much more performance during a high-refreshing rate now.
So we added a Vsync option to toggle from 60FPS and Vsync refresh rate.
If you run the game under a high refresh rate and your computer fan suffers from it, try 60FPS and it should be OK. ;)
·More Features
More new features we didn't show in the last demo have been iterated recently, such as the affection system and re-challenge system. Those "Can be used somewhere else" items now is formally implemented.
Yokkun's "talk" feature will actually provide information now. And more stone tablets with lore or hint information can be found in the levels.
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It is almost done!
Although I have said this a couple of times...😂
We need to cover a few things after the development is finished, like testing and wrapping it up with Steam SDK and so on.
It has been a looooooooooooong journey, we are so lucky to have you guys that are supporting us. We cherish it a lot.
2023-07-18 20:57:37 +0000 UTC
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Gallery is almost finished!
The "event replay" feature is not implemented yet, but "view sequence" feature is ready.

Enter from the title menu, you can check CG & events you already obtained in the game.
There are now 15 events + 4 guest illusts in the list.
You can move / zoom in or out images during checking them. As our sex events not always show the full image, this is a good chance to view details of the images.
As to the overall progress of the development, the game is now playable from start to the end. But 1/5 of the level is like... empty(background is added though!). They could be filled up soon!
Number works is important as well! Need to test and edit the numbers (enemies HP/defense, skill damage, NPC damage, etc.) now and then!
I want to make sure players can have fun but still need to put a bit of effort into it (but mostly fun!).
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Annnnd frankly me and mr. programmer are playing TOTK recently!!! It is a balck hole and it consumes time!!!! LOL
I am lack of self-control but I am OK now. Don't be worry we are still on the track.😂
2023-05-22 18:10:25 +0000 UTC
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Voiced scripts are ALL implemented!!!YAY!!!!!
We got 1300+ lines and they are planted into the scripts one by one...
I have to listen to them over and over and even edit the them to check if the presentation is what I wanted.
Mr. Saka did a great job directing the voicing during the recording session though. It was a pitty I could not be there to give advice directly... I wish one day I can be at the studio and direct the actors myself, hehehe.
BUtttt!!!!!There are still many none-dubed text here and there, such as shop information and guest characters' lines. And they all have to be translated into 2 languages from the original. Not difficult but exhausting...!
We are heading to end-game phase now. After gallery mode and a room with a bunch of knights, we will arrange the enemy placement and do the number work.
2023-04-20 21:36:53 +0000 UTC
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