12 main events + 1 extra event have been scripted! 2 more extra events to go!
We still have a bunch of features and gameplay tweeks to cover after all these works though...
If you are interested, the scripts are supposed to look like this:

It contains the flow of the dialogue events, including sprite switch, FX control and voice control.
We made a illust controller to handle the CGs and character introduction stuff. And it is managed by this script as well.
Anyway the scripts are going to get done soon and we'll add gallery and event recall as follow.
2023-03-22 17:48:04 +0000 UTC
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Floody's events have been all implemented!
How working on Shutendouji's events.(2/3 at the moment)
Their special rooms that are very different from the rest of the castle with deep lore reasons(actually no) are finished as well:


The re-match system of main NPCs are still under discussion.
There are a few more things I need to figure out...!
===========
After all final boss' features (still in development) annd the ending dialogues are done, we could safely call that the main route of the game is done...!
I love how Reimond did the final boss music and it was fun during we making it together. We do it through voice chat and I directly ask him to edit the notes like "that 00:49 part, how about 'hmm hm hmmm hmm'". He is so patient with my annoying back and forth!
We only have one sex theme which was a high-pace one that indicates the sex was happening all in a sudden after the battles. But when I was doing the second and third event of floody's, I found it was too fast for the mood. So we made another slower one for the casual sex scenes, and some variations
of different instruments for different characters.
===========
It's almost done!!!! Thanks for your support as always!!
Should we hold some streams on twitch or somesort?So that I can show you guys more information more directly? I can't ensure my oral expression to be understandable enough though...
2023-02-21 07:25:25 +0000 UTC
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Final boss is on the go!!!
Currently I am making his remaining animations.
His moves will be maybe TOO familiar if you've played Castlevania OoE.

He is a big one referring to his...a lot of things...I wish to keep some secrets of him so please allow me to just show such little of him.
After final boss is done, there are still a few features to cover such as event-replay and warp rooms.
We are almost there!!
2023-01-19 12:12:11 +0000 UTC
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Phew! It's another year already!!!!
Thanks for keep us company!!
The dev progress is on going smoothly!
We are adding a few new enemies and here is a preview of one of them:

Its AI has not been implemented yet.
Anyways Happy New Year!!!
2022-12-24 14:42:57 +0000 UTC
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The environment design is done!!! Kind of!!!
Major level design is finished but we need to dig into some details like enemy/item placement and number works.
Some challenge room mechanics need to be refined as well.
And let's add a small number of new enemies/items/weapons, it should be done! Gameplay wise!!
Please allow me to implement the CG and events for the last as they are kind of some end-stage goal for me to get on with the project progress.😂
2022-12-13 20:52:24 +0000 UTC
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We are making the last 2 areas(precisely 1 area and 4 rooms...).
The thumbnail is a over view of the currently finished areas.
On the top of it shall be adding the remaining areas.
The strange high lighted parts are how the lighting effects looks out of bounds.
Fun fact that each area takes approximately 30 rooms in total... which was not intended.
Anyway the full map is about to finish next month!!!
Still need to refine item/enemy placing and balance and implement more CG events...!(They are technically finished but content-wise not finished LOL)
----------------------------
We were doing it slow in November as I was not very productive...!
Mr. programmer is doing absolutely fine, though! Basically he is always waiting for me putting my shit together. He is so efficient that whenever I finish a set of art and AI design(takes a long while), he almost immediately realize it the day after or some sort.
Thanks for your support as always!😭
2022-11-30 09:40:26 +0000 UTC
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Map feature fixed!
It was never broken anyway!
It didn't made it in our last demo just because I forgot how to implement it!
Gonna re-do a lot of map drawing works after all the level design is done...
Cuz they are half hand-made, whenever the level is updated, they need to be re-drawn again.
Just a quick trial to ensure it is still functional.
It looks big from here but actually when you play the game, the map feel quite small. Seems we just can't make a big enough one...
We will try to finish everything faster! There is one big chunk and a small chunk of area to go! Also some more enemies and the final boss is still on the "to do" list......!
By the way it's getting cold! Make sure not to catch one!
2022-10-22 21:19:41 +0000 UTC
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Well! Let's say......soon...is soon...!
Despite the game is very short, we still have a portion not done yet.
We will haste up to get to the finish line!
2022-10-10 18:35:43 +0000 UTC
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The last area was technically done! Need more polish and further interaction with other mechanism in the future.
And the terrain design for 4th area is done. Will head to decoration soon.
Also we just implemented this little effect. He finally found his long-lost halo.
Can't say what it is for yet.🤭
2022-09-09 11:01:21 +0000 UTC
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The visual design for level-3 is finished. 2 and a half(kind of...) to go!
This is a underground-waterway-ish area.
Engaging to more decoration and mechanism designs soon.
Also need to implement the script for the boss in this area.
Maybe I've made this area unnecessarily big...
Library is the next!
We wish to release more demos to provide more progression but acatully it seems to spoil the content...
Will it be OK with just sight-seeing aroung with no actual combat/script for you guys...?
2022-08-12 22:06:21 +0000 UTC
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You can download the new demo here:
https://drive.google.com/file/d/1iF7G54MKSRBoX69snFHPbgFT6pX_WrET/view?usp=sharing
It contains almost the same contents as the former one.
But you can experience the game from the start now.
The DEMO is NSFW also not stream-friendly. Please be caucious of the situation you are playing it.
The following features is not working correctly:
Map
Master Volume(fixed)
If you defeat Floody during Holy Flare is activated, the game will slow down unitil you perform another one after the battle.(fixed)
Annnnd maybe many more... bugs...
Annnnnnd I forgot to replace the title screen...
Annnnnnd if Lenga dies then you try to load the save, it will freeze.(restart the game will fix this)(fixed)
The game is now like 75% done. Level design wise, it's about 45% done.
We will try to update more frequently in the future.
Thanks for your support!!!
2022-07-16 18:14:13 +0000 UTC
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Just re-implemented Floody's encounter script!
Gonna fill in more content soon!
Actually I intended to give you guys a little surprise but seems I just can't make it in time...!
Anyway see you guys soon......
2022-06-24 06:54:18 +0000 UTC
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The CGs are (aaalllmost) DONE!!! By the way there is a guest character that is not involved in the sex scenes as the owner requires.
Guest character's illustrations will be unlocked(with their bond skills) when they are defeated. Yet they don't have a full context of it. They will be available in the gallery from the title screen.
Phew! They took me 6 months to make... and actually the main characters' are not totally done yet. But all of the parts are ready and what left is to assemble them.
The following object is to formally construct the first 2 levels.
There are a bunch of new stuff that need to be done along the go.
2022-05-18 17:39:29 +0000 UTC
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"There are 3 pieces left!!", says Lenga.
Yes! Sex scene marathon is almost done!!!
Remaining Karhar/Dawn/Totem's scene, which are not including dialogues.
(still with simple variations between clean and messy, though)
Knox is not going to have sex scene due to the request of his owner.
Soon we will turn back to level design and arrange things up!
And sorry for posting updates this late as I was exhausted doing a heavy one...

You will like this one if you are into "multi players"...!
2022-04-24 19:18:51 +0000 UTC
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A little preview for Raikoh's piece! His situation surely is veeery easy to guess!
Right now working on a new set with multiple characters... it took me a looot of time just to ink them up......
It is promising that CGs' sorce file will be finished during April. What left after that is to tuning with backgrounds, adding effects, export viarations.
Annnd lastly implement them into the scripts!
2022-03-27 15:03:34 +0000 UTC
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Just finished Radian's last set!
There are 3 extra characters and 3 guest characters left!
================================================================

Also we just implemented a little new feature allows Lenga gain extra status points when he consumes a new food.
2022-03-14 12:38:59 +0000 UTC
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quickly made this doodle!!
Have a nice day!!! XD
*currently working on radian's cgs! annnd endlessly fixing bugs LOL
2022-02-13 15:20:06 +0000 UTC
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Still working on the CGs!
Vitos' part is merely done!
Heading to Radian soon, annnnd what lefts.
Let's share with some previews and move on quickly:



I----actually shouldn't be spoiling these a lot but i just can't resist sending them. LOL
==============================================
Alright here is another good news.
The equipments are all implemented(all of the current list i think).

Now we are more confident to polish rest of the sub-systems which I would better not much about...
Our next goal after the CG works would be seriously design the first 2 levels and implement the story, which was long done and waiting back in the hard-drive...
Please stay tuned for more information!
2022-01-25 00:11:36 +0000 UTC
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The bond skills are almost done! Only an extra character left !(haven't made that boss yet😅)
Current task is implementing accessories and finish the CGs left.
Let's cut it short and share 2 previews of Shutendouji's part.


Gonna head to Vitos' now!
And as soon as accesorries are done, it should be the right time to actually design the levels...maybe !
Annd Happy New Year!!!!
2021-12-31 05:13:40 +0000 UTC
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Just made this doodle as a present like before!!XD
And everything is going fine here!
(I made this supper quick that I am confused why I can't make it faster for other CGs....)
2021-12-20 18:55:34 +0000 UTC
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lvlv here!
Still working on the CGs recently!
While 266-kun is implementing summon skills(which is almost done!) and and accessories' effects, I am making the rest of the sex scene CGs.

(part of Floody's)
Currently reaching the 2nd character now. I am making this very slow despite we don't have a lot of CGs though... sorry about my speed...
But as we've already finished all main character's drafts, it's just a matter of time doing the rest.
================================
Oh and we've fully paid the VA part! Sounds easy but it took me quite some effort during finding the method to pay them!! LOL
2021-12-11 04:54:11 +0000 UTC
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We just recieved the voice clips!
Here is a video showing some samples.
Some of them need a little more tweeks after sending back to us though, most of them are good to go! And the video only gave it a try on the timing of the voice, we will add some effects to them later.XD
=======================================
By the way here's a screen shot for the new CG!
Will be busy drawing more of them recently!

2021-11-19 23:23:03 +0000 UTC
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All of the scripts for JP VA(Including battle voices!) is done!!!
But we met a problem that we can't use paypal to pay the company as planned...!!!
And we are changing to other payment methods... hope things will go smoothly...!
=================================
The VFXs for NPC-summon skills are mostly done, need to implement them up soon.
Although most of the enemies are functional now, the final boss hasn't been started yet!
Gonna save it for later...!
=================================
If the payment problem get through smoothly, the VA recording should be started around 11~16th of next month. Or it will be delayed a bit due to my judge miss...
We will share some samples when they are done!
2021-10-24 19:38:22 +0000 UTC
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Have been busy with the "special scene" scripts recently!
The actual scripts are mostly done.
They are nowbeing translated into Japanese and rendered.
During translating, we are focus on the Japanese performance first,
ensure we are "excited" about them,
then go back to adjust the original English and Chinese versions.
The primal special scene writer is Alphys. He offers us the original structure of the scene based on lvlv's sketches.
And Saka the Voice Acting Director is doing the rendering work for Japanese scripts.
Seems the script work is going fine as our plan...!
When the scripts and side/battle voice list is done, they should be ready to be sent to the VA process during October.
------------------------------------------------------------------
Lenga's skill set is almost done.
The current skills on the list is fully implemented.
They still need some number works later though...!
Now adjusting the details around with some other functions.
Should be heading to Accessories development after Lenga's skill set.
And with more bond skills(NPCs summons) and relics done, the player part could be called finished...!
2021-09-25 02:04:29 +0000 UTC
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Most of the illust sketches are done!
Now working on scripts! Everything goes smoothly so far.
Hopefully we can get it in time for the VA process!
When the VA gets done our project finally goes to the late-game stage!
Things need to get brushed up here and there and there still a couple of areas were not drawn!!!
------------------------------------
Gameplay-wise half of the skills are implemented.
This part should be done within this month.
Will start implementing accessories right after the skills.
Planting enemies/destructables will get started at the end of Sep.
------------------------------------
Phew! Still a lot to go but the goal is visible!
2021-09-09 08:18:14 +0000 UTC
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Main story translation almost done!
Gonna send to the voice act office to check if it is ready!
The translation process is ... kind of struggling. LOL
Both the translator-san and voice-director-san are soooo responsible that they gave us a ton of edit suggestions,
it took some extra time for me to choose from them.
And more CGs is on the go!
Once the sex scene script is done as well, we are gonna start voice recording!
Meanwhile, level re-decoration is going to start as well,
we are gonna start implement the story events for the first 2 areas.
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There was a plug-in we are using that is not available anymore due to the update of google docs.
Hopefully sir 266 already made a new alternative for the missing function.
Gameplay wise the skill system is still under development.
More skills are being implemented.
2021-08-29 20:00:33 +0000 UTC
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The main story script is complete!!( or almost!!)
There is not much in volume but it should be enough for this type of game I suppose.....!
Next step is to implement the remaining skills and accessories.
At the same time, more sex scenes are under preparation.
Our stream works like this: lvlv draws drafts and hand to writer-san, writer-san do the writing parts, then to the translators.
We have 2 translators for Japanese and English.
These should get done around next month...!
And the voice acting is good to go!
=======================================
My brain is full of the new Evangelion movie and I can't do anything!!!!!
Finally can watch it tomorrow...!!
2021-08-11 21:25:17 +0000 UTC
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The item icons are mostly done.
There are 96 of them at the moment and a few to be added if I missed something...!
About the level design, there are still some features to cover.
Hope we can start brushing the stage up soon!
2021-07-19 16:00:44 +0000 UTC
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The thumbnail is 2 sketches of Floodys sex scene.
Yes we are finally pushing on the CG part...!
Also the in-game script is going to get done soon.
We plan to start the voice act recording during September or October.
As to the voice actor office's suggestion, we'd better announce the actors after
the recording is done.
So when it's done, we will release the actor list and share some samples here!
We've finished most of the skill FXs now!
Here are some previews:



We are working on armor and accessories recently!
Weapon, armor and accessory are all in 18 types at the moment.
Consumable items are now in 38 types( so much foods!)
Weapon effects are all finished, I planned to add more of them but we will save it for later...
Armor and accessories need their icons drawn and effects implemented.
After all of these the game is ready to assemble!!!( with more areas to be added )
Please wait for our next development report! XD
2021-06-26 18:41:31 +0000 UTC
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We received 359 clips from 99 voice actors from the office!
I have never thought we can have these many actors took their attempt!
Our partners are listening to these clips one by one to pick our favourites and disscuss about the final choice. It should be done in around a week.
In my case(it's lvlv here), after 2 rounds of picks, there are 48 clips in total left.
The detail's below:
Vitos 5
Floody 9
Yokkun 4
Radian 3
Lenga 7
Shutendouji 8
Raikoh 5
Shadow Lord 7
Some of the actors got 2 clips that matched my imagination and that so difficult for me to choose from them...!
We will share more information when the actors are decided...!
2021-06-06 08:05:58 +0000 UTC
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