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ParadisoGuardian

ParadisoGuardian

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Dev-Report_210514

Here is a preview for the 3 elemental weapons!

To be noticed that although these weapons have their own gimmick, there actually ain't elemental damage during the gameplay.

The plan is to make about 20 weapons in total. 

Maybe the game won't be big enough to fill more of them... 😪 

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Still waiting for more replys from the VA studio...!!!

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Audition For Japanese VA is on progress.

Here is a peek of the audition materials...!

They will be sent to the office and we are going to have some samples soon!

Once we've decided the actors we will have new update about it! XD

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Dev-Report_210418

This video up here is a preview of the first boss enemy that player will encouter.

(Although, the full sequence is not finished yet.)

We are adding last few types of enemies recently.


Steam shop page is online now by the way!

You can wishlist it now here:

https://store.steampowered.com/app/1441240/

Materials for Japanese voice acting audition is under preparation now.

I wish to get the audition done during these 2 months!

There may be more updates later this months...!

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Dev-Update!

Another month passsssed!!!

We still have... let me see... 5 kinds of base enemies to do!

And there are pallete swap enemies as well...for tradition!!

Such as this Gold Knight:

I found a interesting way to do the gold growth effect so this is definitely a must done!! XD

(still in test though!! not finished yet >A<)

Here are some other newly added enemies, it should be veeeery easy to recogonize what are their originals from castlevania games...!XD

Reviver:

Book of Abyss:

Damocles:

Incubus(he can't poison you...maybe.):



And more masked guys from mr.Arkalpha.

Charge Knight:

Gladiator(Vano):

Lesser Death(Physis):

Annnd there is... one more but still in production!


When the base enemy phase is done we will enter weapon&skill phase!

Hope everything goes well...!



Btw that thumbnail is part of the thumbnail image for my stream channel...!

You can catch me making image resources/singing/playing games here: http://live.bilibili.com/35350

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HAPPY LUNAR NEW YEAR!!!(And some minor dev-report)

Just quickly drop him here! XD

And here are 2 other versions...!


And here are some newly added monsters...!

3 brothers of the elemental demons. 

(they actually won't appear at one place at the same time)

Hammer Knight!

Twin Edge Knight!

High-Demon Destroyer!


Please allow me keep the details as secrets for now...! XD

Have a nice day!

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Dev-report time♥

Enemies are almost half done!

We are working on Slitter and Alraune recently.

Here are some screen shot they doing their...thingy.

also here's another little dude:


We also refined the weapon script to support further development.

Gonna make more weapons when tired of making enemies...!

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Christmas Boy Coming(in a bit advance)

Merry Christmas!!!!!

I am gonna just drop him here and kick my butt back.

Talk about drop, we are refining the item drop and making new enemies recently.

For example these 2 big guys and some other lesser demons.

Total enemies progress is like...about 25% percents?

Still got a whole lot work to do!

The equipment pool is al----most done. But I haven't  make icons for them yet, so that I have not much to share with you guys.......

We've finished most of the designs for the weapon and accessory.

Use items(most of them are fooooood for Lenga though) is still untouched to be honest, but that will follow up soon.

We will do our best to squish out a new demo!!! Just...our dev method is so unfriendly to releasing "unfinished" versions...

Really sorry to keep you guys waiting! > <

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The map progress and some screenshots!

Hiiiiiii!!!!

I've been "dead" for really a loooong time!

I got caught by my laziness and I am very sorry with that...!

Up there is the map so far! The high light area was the stage in our previous demo.

And I tried some new visual effects in the engine that cost quite amount of time...

Anyway here are some screenshots I wanna share! 


Some rooms got moved to other place as the map design changes.

There are 3 areas remaining to be designed!

We are going to make more enemies during this session.

A new demo would be released once we have enough cotent to build one!

I wish to finish 2 more area designs to move to the next phase though...


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Quick Report

Just showing a shooooort clip of what I was making recently!

Still got a lot to do with the level!!

Since we have almost nothing to share in August... I paused the charge session of this month! Don't be worry about it! XD

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Dev-report time~


The entrance area's collision build is settled! Gonna decorate the level soon.

Don't be afraid that this would be a spoiler, it will get changed eventually...I suppose. XD

Also made a switch door for shortcuts.

The enemy data base is under development, in which you can check enemy discription and drop information.

There are 3 areas left to build and we are gonna start to draw the event CGs!

Also a huge bunch of enemies to make...

Gonna be back again when we have new progress!

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We are getting busier!!

Hi guys, it is Lvlv here.

I need to confront that I am not very productive recently...! Although I often draw some other series pinups, I actually was drawing them for rests...

Due to my current creating status I think I need to pause patreon-reward work and focus on the in-game contents!

June's reward pack is prepared though. Is it OK that I pause the poll system and pinup update in the following months?

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Shadow Lord's party time

Sorry for keeping you guys waiting!!!

I am not feeling very productive these days....!

Tried my best to not miss this month's reward!!! Hope this one does not disapoint you...

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Progress Update

The map schema is done! But I can only show you this super blurry preview just to avoid spoiler and it actually doesn't represent the final map. :P

As you can see it is a quite small one comparing to other metroidvania games though...

Our previous DEMO's area is the center of the castle, it connects other areas. The journey starts at the left end of the map in the white area.

I will soon fill it up with collision blocks and start to design the levels.

Seems CG works would start later in July or August!

Will post previews when they are getting handled with!


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Progress Report!

Here are all the characters that are drawn at the moment!

Will add 2 more merchant NPC in the future!

Boss implementing wise, guest bosses are all done since they use simpler skill sets and AIs.

Shutendouji is also nearly done, here are some screen shot on his attacks.

Vitos' animations and FXs are also nearly done. Will be making his skill set and AI very soon.

I'm gonna draw the guy on the right within these days and the following will be establish other areas in the following months.

Hopefully we can publish a new DEMO recently!!

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Poll Winner of May!

Totem it is!

Hope you are liking him!! XD

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Poll Reward!

Floody VS Vitos! XD

I found they were picked out last Halloween! So I decide to draw them both this month!

Hope you guys like it!

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Guest Bosses Announcement!

All 5 Boss-Tier characters are ready now!

Their names are: Karhar, Totem, Tiri, Knox, and Dawn.

You can challenge them by meeting special conditions in the specific rooms of the castle.

They also have 1 set of CGs each.

Current progress of their AI-making is 2/5.

Meanwhile their in-game matierial are all done.

CGs will be working on later together with other CGs though.

Here is the sprites one by one! :


Hope you like them! XD

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Radian's massage

Just want to draw them getting along with each other since they both attended in GYEE!

And try some new drawing techniques! XD

Also happy 1st anniversary for GYEE!

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All Boss-Tier character's in-game visual matierials are done!

Gonna do their dialogue sprites soon! 

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Dev-report!

Here is a table for boss game material progress.

Green parts are completed! Although there is another half of the table on the right that I can't show yet, bosses are like 7/11 done!( mini bosses/none NPC bosses didn't counted)

Boss-tier characters would be announced as soon as their dialogue sprites are all complete! And it should be done recently!


By the way we will have 2 enemy doodles this month! XD Though one of them wasn't shown up before. These doodles were created when I was chatting with Arkalpha(creator of most the armor-type enemies). 

If you guys like these type of doodles(that don't have much completion rate but deliver the idea anyway) I can make a looooot of them in the future as they are really fun and quick to make!XD

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Raikoh from the Poll!

Shooting his thunder!!!XD

Also wanna say 3rd guest boss' material is done.

Heading to the 4th!

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Progress Reporting~~


Here is another one of the 5 guest bosses!

Gonna reveal all 5 of them after they are all finished, though it will take some time... XP

Acatully they are in veeery different styles...!

Some of them already have a settled design and some are designed by me.

Potentially will finish their matierial until late April. I am at my full speed making the visual and sound resources at the moment.

We are still implementing Radian's pattern details. It takes a bit longer than others as he got some tricky machanics which are kind of... hard to handle.

Also he is going to appear in GYEE soon! His hair style slightly changes a bit during the modeling process! XD  The difference between 2 versions may look like this:

I will work extra hard to bring you more updates!!

See you sooooon!!

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Quick Poll for all patrons about some extra reward.


Do you guys want that collab illust I(lvlv) made for Saka's voice act clip included in the image pack?

Check Saka's twitter: https://twitter.com/kivo_some_18 

Just curious if you guys want it included.

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New Boss Preview


One of the 5 bosses from our Boss-Tier supporters!

More infomations will be annouced later! XP

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And surely this "Valentine" is happy.

Hope you like this pinup! XD

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Happy Valentine's Day!(In advance!)

Since Shuten won from the poll!

They are gonna have a sweet day!XD

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Making resources for new character!

This is a boss-tier character named Knox sponsored by Lulu.

Character from Wade.

We are focusing developing bosses recently!

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Got spanked.


-Put on your pants.  

-Or? You gonna spank me? 

He always like his punishment though. LOL

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Radian Skill Preview

Juuuust a little preview for Radian...:P

Raikoh's attack patterns are almost done. We will implement his AI soon.

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Happy Lunar New Year!

Although there're still a couple of days!! XD

Just let me celebrate it in advance!

Hope you like him~~

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Oh I forgot to share this!

Remember the costume Floody wears for 阿姆 ‘s artbook?

I made some retouch to his face and...there.

Now he looks like this:

And then he said "It's so delicious I want to see his cock!", I was like "yeah there you go"

And this is what we have now! XP

Due to the my late edit, there is no enough space for the full body for the dick-out version in the book. Guess we'll just put his dick next to the "packed" version above. LOL

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