SakeTami
potemki11
potemki11

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Progress report.

First of all, I'm sorry for not posting a lot of updates. 2 reasons for this:

1, I spent most of October on managing my eyesight problems, so it was very hard to write code or draw.

2, for the last few weeks I worked on a Seiran DLC for Udongein X, with ADiA being left untouched for some time.

Lately I've been working on rewriting the dungeon loading systems, to give me more flexibility when making dungeons, and also making it easier to make your own! I still plan to add a dungeon-maker of some kind to the game, after all.

The game no longer loads every dungeon into memory all at once, eliminating bloat, but adding load times on weaker hardware. In the screenshot above you can notice that important places are now marked with '!' icons, and in fact every trigger can now have individual icons. I am hoping this will improve some navigation problems. Before, only hard-coded triggers had hard-coded icons. Basically, it's now easier and faster to make and add dungeons to the game, AND they no longer exist in memory at all times, AND maps have better readability.

I'm no longer scared that adding too many maps will just break the game at some point, phew.

Progress report.

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