Progress report 5 + ADiA arrangements

A very busy month this was. Second act of the game is almost complete, which leaves the third act, and ...
2023-03-30 09:43:03 +0000 UTC View Post

A very busy month this was. Second act of the game is almost complete, which leaves the third act, and ...
2023-03-30 09:43:03 +0000 UTC View Post
Firstly, some balance changes. I wanted to have some punishment for dying that wasn't just getting boot...
2023-02-24 21:55:57 +0000 UTC View Post
Bamboo Forest of the Lost and Eientei done within a week! I finally found a workflow that suits me. &nb...
2023-01-22 16:46:15 +0000 UTC View Post
Not much to say, I've been very busy with personal stuff lately, along with Patreon payout shenanigans....
2022-12-26 14:30:14 +0000 UTC View Post
First of all, I'm sorry for not posting a lot of updates. 2 reasons for this:
1, I spent most of October on managing my eyesight problems, so it was very hard to write code or draw.
2, ...
2022-11-10 15:04:39 +0000 UTC View Post
ADiA doesn't use 3D or ray casting; all of the graphics are pure 2D sprites. I get asked a lot about wh...
2022-10-15 11:58:47 +0000 UTC View Post
First 12 minutes of gameplay. Too long for Twitter!
2022-10-06 10:34:45 +0000 UTC View PostMost of you know me for my Mega Man X clone, Udongein X. Here's a quick look at my older projects!
Udongein X is the first game I fully finished and released, but it is not my first ever proj...
2022-10-03 17:50:57 +0000 UTC View Post