Hey everyone!
Sorry for being a bit late — I’ve been busy these past few days, but here’s the first sneak peek of the next update!
This CG took a lot of work, mainly because there were so many random variables: both characters’ outfits, size and shape variations, the scenery outside, the car’s interior, and even finger positioning.
I had to constantly tweak parameters and try out tons of combinations to get it right.
And actually, this is a remake — I hesitated for a full day before finally deciding to scrap the first version (wonder if anyone can guess why ).
All in all, it took about ten hours just to finish this one. 😵💫
哈囉大家好~
不好意思這幾天比較忙,今天才來釋出下一次更新的第一波預告。
這張 CG 真的是耗費大量心血呀,因為隨機性實在太多了:兩個人的衣服、尺寸與外觀、窗外的景色、車內的內裝、手指的位置……
幾乎每一項都得一直調參數、嘗試非常多種組合。
而且這其實是重製版;我猶豫了一整天,最後還是決定淘汰掉下面的第一版(不知道大家猜不猜得到我放棄的原因 )。
總之這張 CG 光是製作就花了差不多十個小時 😵💫

Now that I’ve graduated, it’s time for me to start looking for a job.
So while this update won’t have as many endings as Part 1 – NTR (which had three), I’m still planning to release the full version according to the below schedule, to avoid adding new scenes at the last minute and delaying things again 😆
由於畢業了,我也應該開始找工作了。
所以這次的版本,雖然內容量不會像 Part 1 NTR 那樣有三個結局這麼多,但我預計在以下時間推出完整版,避免我臨時又想到新劇情、結果一延再延😆。
🎯 Release Schedule 更新時程
Tester+: 10/28 October 28
User: 11/1 November 1
I also wanted to explain a bit:
Even though I was a grad student — and should’ve been focusing on real-life responsibilities — I’ve honestly spent most of the past six months fully devoted to making this game.
It’s been a passionate ride, and kind of an experiment — to see how much of my future time and energy this creative “side project” could realistically take up alongside a full-time career.
Things are more stable now, but realistically, the income from this still doesn’t match a software engineer’s salary (considering the time and effort involved).
So for now, I’ll be focusing on finding a stable job while continuing updates at a steady pace.
Thanks so much for your patience and continued support ❤️
這邊也特別說明一下:
雖然我之前是研究生,理論上本來就應該有現實生活中的事情要忙,但老實說,我這半年幾乎把所有重心都放在製作遊戲上。
算是熱血上頭,也算是想測試看看製作遊戲這個副業,究竟可以在未來的主業中佔據多少精力與比重。
目前一切算是漸漸穩定下來,但現實來說,這份創作的收入比軟體工程師還是少蠻多的(考量投入的時間與精力),所以接下來我會以找到一份穩定的正職工作為主,同時維持遊戲的更新節奏。
感謝大家一直以來的支持與包容 ❤️
Frank Huang
2025-10-12 15:20:45 +0000 UTCJack Jones
2025-10-12 06:36:46 +0000 UTCFrank Huang
2025-10-12 06:11:49 +0000 UTCBigFloppy
2025-10-12 02:43:33 +0000 UTC