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JakubW
JakubW

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UE 5.5 - AdventureGameLocomotionSystem V1.4.2 | (Project Files) [No Replication, only Windows]

Informations about animations:

Not all animations are included in the project. 

Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simply be poorly looking sequences like attack or some interactions.

Here’s a list of animation packs not included in the project (not all sequences from the packs are used in the project):

A full list of animation sequences used in the project is attached.

If you have the necessary additional components, the implementation into AGLS is very simple. You just need to export the required animation sequences to .FBX files. Then, assign the appropriate file names and reimport them into AGLS. This process was demonstrated by the user 'Clydiie' in this video:

Without these animations, the project will run normally.

This release of the AGLS project (v1.4) centers mainly on the new zombie system. Because the earlier ZombiesAI implementation was outdated, version 1.4 includes a brand-new structure built from scratch, this applies to both the Character class and the ControllerAI class. The new system offers far more detail and supports the latest animation techniques, such as motion matching.

Major changes in version 1.4:

1) Completely new Zombies System:

2) Minor changes introduced in version 1.4:

News in 1.4.2:

DOWNLOAD PROJECT FILES (NEW v1.4.2, UE5.5, No Replication)

Download Project Files (v1.4.1, UE5.5, No Replication)

Download required content to open AGLS v1.4 in UE5.6:

Plugins content for Unreal Engine 5.6

Some important Discord threads:

Can it be used for commercial purposes?
Yes, but there are certain limitations. Most importantly, distributing project files (in the same way I provide them) is strictly prohibited. For commercial purposes, distribution should only be in the form of a packaged project (preferably in shipping configuration). This means that publication should be done in a format that does not allow easy extraction of AGLS project content. In short, the permitted format would be a compiled program, such as a .exe file for Windows.

It is worth reading the full license of use. You can find it at the link (PDF) or in the attachments under the post.

I hope the project will be able to meet your expectations. At the moment, it may contain errors or bugs, but over time, most of them should be fixed. On a scene (DefaultLevel) without any AI controllers, my computer was able to generate around 85 to 95 FPS on high graphics settings. PC specification: AMD Ryzen 7 3800X, 32 GB RAM, NVIDIA GeForce RTX 3060.

I would also like to mention a small request. Namely, it is about private messages sent on Patreon. I would ask that this method of communication be limited, due to its large constraints. If your question is about the project, please send it on the Discord server, or in the comments under the Patreon post. In other cases, I would suggest an email or possibly via a Patreon mailbox. Please note that due to the large number of messages, I am unable to reply to all of them. Most often I answer questions asked on the Discord server, followed by emails, comments under the Patreon post, and Patreon private messages. Thank you for your understanding.

UE 5.5 - AdventureGameLocomotionSystem V1.4.2 | (Project Files) [No Replication, only Windows] UE 5.5 - AdventureGameLocomotionSystem V1.4.2 | (Project Files) [No Replication, only Windows]

Comments

Hi. Regarding this problem, I presented a solution in this post. The problem stems from the fact that in UE5.6, the 'NOT' node must be disconnected from the input event.

Jakub W

Unfortunately, I don't have a any Demo projects demonstrating the capabilities of the modified version of CableComponent. As for the v1.5 update, which includes crawling, the files should be available today or possibly tomorrow :)

Jakub W

Hey Jakub. I'm having a problem with interaction button "E" in engine version 5.6. Pressing E does nothing, just the indicator responds to the action. Could you please help me out? Thanks

Yağız Kışlaklı

Where is the demo about cables? Example: BP and Level. When will the Prone system be released?

Hasansabbah


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