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IanHubert
IanHubert

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Making a Shot from Scavenged Elements pt. 1 - Environment

First part of a series of making a shot from bits and pieces. As I say in the video, I don't go totally in depth about everything I've doing, but for a lot of it, I have in the past.

Here are a few particularly relevant links:
The first part of the first "Making a shot" series a couple years ago (greenscreen centric)
Volumetrics/Haze
Capturing Photoscans
Tips for Optimizing Photoscans
Animating a Chase Camera
Camera Shake addon Nathan and I made
Scanned Ground Assets (I didn't use any of these, but I probably will)
Thoughts on finishing a big intimidating shot


And here's the node setup for the Sagebrush:


Making a Shot from Scavenged Elements pt. 1 - Environment

Comments

Okay ! Good to know , Thanks ! ;)

AH yeah- that's a limitation I run into. I either keep them far enough away that I'm never looking straight down, or I'll set up one layer that's just facing upwards- although that doesn't work particularly well. Definite limitation of this set-up :/

Ian Hubert

Hi there ! Quick question : Do you do something special to prevent the sagebrush to "disappear" when seeing it from the top ? Because of the layer weight technique, I seem to loose much of the bush when I hover right on top of it... https://www.dropbox.com/s/1y3q1kz5ps69pd4/screengrab.jpg?dl=0

That's a good drone.

Awesome 🤘

Just invested in an a74 (man those cfexpress a cards are expensive!) - I wondered whether you’d consider doing a breakdown of your camera settings for your a73 (particularly your approach to ‘salad mug’) I know that you’ve mentioned the importance of the camera/scene management for extracting a good key, but I’d love to see a video that drills down a little more into how you set up to achieve it. I seem to remember you saying that you’ve invested in more ‘video focussed’ equipment of late - how are you finding the new tech?

Chris Alldridge

It happens automatically when you reach the specified level of modelling skills. No one has reached it before Ian but it's in Blender's source code. Look it up!

Nikita

Why does your default cube have a butt?

Lukas Sprehn

I wonder if you could scan small items like rocks as stand ins for landscape. Taking advantage of scale invariance or fractal coastline effect

David McSween

Ian best quotes: apart from the parts that don't work, it kind of works

The reason "exact" booleans aren't providing the results you want is that the algorithm for exact only works on manifold geometry. "Fast" doesn't care that what you're cutting only has one side, so it works just fine on scanned geometry. The exact booleans do a better job with well-defined, enclosed objects (like a pair of cubes, or a cube and a sphere), and they don't get all weird if the two objects share the same face. In the shared face scenario, fast gets all confused and gives horrible results. So, different tools for different scenarios! Absolutely love this dive into experimentation, particularly because you haven't cut out the parts that went wrong. It's useful to see someone else working to solve real problems that come up when working on digital art, because there are problems aplenty. Thanks for sharing!

Lonnon Foster

That was fun to watch. I'm into it!

Love these style of videos, thanks for making it!

Thank you for doing stuff... its no bag of beans but its allllllright

David McSween

i'm big on this kind of video, not as much a tutorial and more watching you work and think through options!!

For a short while I felt like I was seeing the demo video of Unreal Engine 5 made by the Quixel team ^^ It shows pretty well how blender is becoming more and more powerful !!!

Simon Salord

Super well done! Thank you for just throwing stuff together! It's amazing to me how you can crop a scan, rotate it, scale it, and suddenly it all gels.

Wandering Wolf

This is my favourite type of series, thank you Ian!

Daniel.skomo

Yeah! I’ve been dying for another “making a shot” series!

Shawn Hawkinson

5 stars for 'just doing stuff' .. more of this content? yes please!!

Tommy Shades

Yes I am into it. Thank you

Samuel Cooper

I Would love to see the tutorial about water shader using volumetrics, I still think time to time about these Dynamo 2 clips.

I like these practical applications hyperlinked with past tutorials.

Russ

It's always so fun watching you create amazing things in ways that most people would consider sacrilege. It looks gorgeous!

it's that guy!

Intestine worms?? Oh buddy you came to the right guy!

Ian Hubert

I started the video wondering "how is he gonna photoscan that with all the camera shaking?" - had no idea it was made from photos/photoscans. Also, Ian can you make bubbly intestine worms?

Use easy HDRI addon you just show the addon the folders with HDRIs and you don't have to do everything from scratch for changing them.

Kash

hah! who needs megascans! just a cheeky tutorial from old mate hubert and we can be scan lords! another awesome video ian!

David

This looks really great! As always, you’re great man!

I'm so excited for this new Making A Shot miniseries!

Ozzie

Nope! Although you definitely could, if you kept at it :P Also that one probably would have worked better than the one I used, haha

Ian Hubert

ok so i think i found the picture of the sage bush : https://flic.kr/p/6JBaAq

Dekker


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