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Chapter 1.1.24 — Classwork and Classifications

Emmett rode the bus back to Eastside and spent the rest of Thursday evening trying his hardest to work on classwork and not get distracted by superhero stuff.

It mostly worked.

He caught up on the readings and discussions he had to finish—weekly busywork. Then he worked on his final project for engineering, setting up the desktop version of his radio locator.

By the time midnight rolled around, Emmett had pushed aside the piles of electronics on the kitchen table and had finished the wiring on the three desktop antennas.

The next step would be to test the antennas and calibrate the software, but Emmett needed a break. So he climbed out the window to the fire escape and went up to the roof.

It was brisk and quiet up on top of the building, and Emmett basked in the calmness. He stood on the roof, staring up at the night black sky.

Eventually, Emmett remembered that he’d went up without a hoodie, but he wasn’t that cold. He checked the weather on his phone and realized that it was, in fact, almost freezing tonight.

So, he wasn’t just stronger and faster… his new body also tolerated the cold better.

Emmett chuckled.

Everything had changed, yet here he was enjoying the solitude of the roof, just like before.

~

When Emmett was ready to turn in, he didn’t just go to sleep. He laid in bed, looking over the DSA’s Class system.

Clara had sent it to his phone under the promise that he get his work done first before he poured over it.

The Class system was based on overall power level from Class 0 all the way to Class 5.

Class 0 — Normal Human Capabilities
Class 1 — Minor Superhuman Capabilities
Class 2 — Medium Destructive Capabilities, damage potential up to a city block
Class 3 — Major Destructive Capabilities, guaranteed city block potential with possible need for evacuation
Class 4 — Guaranteed City-Wide Destruction. Possible risk to multiple cities. Evacuation takes priority.
Class 5 — Threat of Continental Destruction. Possible World-Wide Fallout. Containment takes priority.

Emmett had heard about the basic Class listing from his time frequenting the forums.

The more interesting part, were the secondary distinctions that were used in conjunction with the system. Up until this point, Emmett had just thought of the Class system as a way to rank supers—almost like grades at school.

That wasn’t it at all.

The Division of Superhuman Affairs was concerned about combating rogue supers—the Classes and distinctions were all about giving strike teams information about the super they were facing.

For Class 1 supers with minor powers:

Designation 10 (pronounced 1 0) — New Hero with Minor Powers and little skill/training in their use
Designation 11 (pronounced 1 1) — Single Power or Minor Powers NOT exceeding a single squad’s ability to take down
Designation 12 — Multiple Minor Powers NOT exceeding a single squad’s ability to take down
Designation 13 — Single Power or Minor Powers AND Negation Powers, might require special consideration OR multiple superhuman responders

Designations for the other classes were similar:

Designation 0 seemed to be flexible—describing a lack of training or a Single Power that could be easily countered.

Designation 1 pertained to Single Powers that could not be easily countered.

Designation 2 was reserved for Multiple Powers, or those with High Skill and Destructive Potential.

Designation 3 warned that the super had Negation Powers—something that effectively allowed them to “punch up” above their power class.

Emmett thought back to what Clara had said about the ranking system. He could see its usefulness for quickly conferring information. If he was a Class 1 super next to a battle between Class 3’s, then he would know immediately to get away.

But Clara was right that they needed more information. The Class system wasn’t enough. They would also need to know what power their enemy had, that way they could counter it.

Emmett rolled over in bed, thinking of possibilities before he drifted off to sleep.

~ ~

Government of the Allied States

THE DIVISION OF SUPERHUMAN AFFAIRS

Threat Classification System for Superpowered Individuals

CLASS 0 — Normal Human Capabilities

Designation 00 — Unpowered/untrained Civilian
Designation 01 — Trained Human, otherwise unpowered.
Designation 02 — Peak Human Performance and Peak Training in multiple areas
Designation 03 — Human in possession of an Artifact OR Negation Power that makes them a threat to Superhumans

CLASS 1 — Super with Minor Powers:

Designation 10 — New Hero with Minor Powers and little skill/training in their use
Designation 11 — Single Power or Minor Powers NOT exceeding a single squad’s ability to take down
Designation 12 — Multiple Minor Powers NOT exceeding a single squad’s ability to take down
Designation 13 — Single Power or Minor Powers AND Negation Powers, might require special consideration OR multiple superhuman responders

CLASS 2 — Super with Medium Destructive Capabilities (up to a city block). May require evacuation:

Designation 20 — Minor Powers with High Control or High Destructive Potential, requiring a Single Superhuman Responder
Designation 21 — Single Power (as above) requiring Multiple Superhuman Responders
Designation 22 — Multiple Powers (as above) requiring Multiple Superhuman Responders
Designation 23 — Single Power or Multiple Powers (as above) AND Negation Powers, requires special consideration OR a coordinated team of multiple superhuman responders

ADDENDUM: All Threats labeled Class 3 or above require Coordinated Teams of Multiple Superhuman Responders. At these levels, normal human responders should focus on evacuation or quarantine of affected areas.

As a general rule, Class 3 Threats and Above should only be engaged by Equivalent Power Levels, preferably with Multiple Supers of equivalent or greater power.

Normal human responders and Lower Ranked Supers SHOULD NOT ENGAGE threats of the following magnitudes unless given direct approval from a commanding officer OR they are under mortal threat and evacuation is not possible.

CLASS 3 — Super with Guaranteed city block potential, up to risking an entire city. Will require Evacuation of affected areas:

Designation 30 — Single Power with High Destructive Potential BUT that is easily countered or negated
Designation 31 — Single Power (as above) that is NOT easily countered, or additional Minor Powers that complicate engagement
Designation 32 — Multiple Powers (as above) ALL with High Skill or High Destructive Potential
Designation 33 — Single Power or Multiple Powers (as above) AND Negation Powers, requires special consideration OR preparation

CLASS 4 — Super with Guaranteed City-Wide destructive potential, possibly risking multiple cities. Evacuation takes PRIORITY:

Designation 40 — Single Power with High Destructive Potential BUT that can be countered or negated
Designation 41 — Single Power (as above) that is NOT easily countered, or additional Minor Powers that complicate engagement
Designation 42 — Multiple Powers (as above) ALL with High Skill or High Destructive Potential
Designation 43 — Single Power or Multiple Powers (as above) AND Negation Powers, requires special consideration AND preparation

CLASS 5 — Threat of Continental Destruction, World-wide fallout implications. Containment takes PRIORITY:

Designation 50 — Single Power with Overwhelming Destructive Potential WITH possibility of being countered or negated
Designation 51 — Single Power (as above) that is NOT easily countered, or additional Minor Powers that complicate engagement
Designation 52 — Multiple Powers (as above) ALL with Immaculate Skill or Overwhelming Destructive Potential
Designation 53 — Single Power or Multiple Powers (as above) AND Negation Powers, requires special consideration AND preparation

ADDENDUM: Active Class 4 and 5 Capes, Masks, Villains, and Threats Otherwise Unspecified

CLEARANCE DENIED
INFORMATION REDACTED

ADDENDUM: Active Quarantine Zones

CLEARANCE DENIED
INFORMATION REDACTED

ADDENDUM: Dormant OR Contained Quarantine Zones

Greenspire (CONTAINED) — Sovereign Forest and Refuge ruled over by the self-proclaimed Seelie Court, consisting of Lord Sumac, the Heiress of Lies, Winter’s Bane, and the Changeling Horde.

The Seelie Court maintains a respected border and ceasefire agreements with neighboring states.

The Deep Ones (CONTAINED)— Multiple Sovereign Cities circa 10,000 feet under multiple oceans. Telepathic Collective.

Ceasefire maintained with Terran Societies.

OTHER INFORMATION ABOUT DORMANT and CONTAINED QUARANTINE ZONES AVAILABLE UPON REQUEST

ADDENDUM: Possible Extinction Level Threats

CLEARANCE DENIED
INFORMATION REDACTED

~ ~ ~


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