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KosoruCG
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December at KosoruCG

Following our finest tradition, here’s the cover art dropped right up top in case anyone wants to grab it first.


Alright, let’s get into it. First things first, the most important question:

what’s coming next?


Basically, last year I did this whole thing where I wrote out a full 2025 plan laying out everything I was gonna do this year. I’m curious if any of you even remember it… or if anyone actually took it seriously (cuz even I just tossed it aside and forgot about it lol).


For a creator, it’s already damn near impossible to know what you’ll be doing four days from now, so making a full-year plan is straight-up fantasy. But having zero plan at all screws you over hard—I’ve been doing this for three years now, so I know that much. So I’m picking the middle ground: we only plan the next month, and we actually stick to it. That way we’ve got direction and a real shot at getting shit done.


So what’s on deck for next month? First up: I’m finally wrapping the [Requiem] series. Two episodes left, but they’ll be short single-camera loops of the two side girls. That way I can crank them out fast without holding up everything else, and the girls who showed up in the first two parts still get their moment. After that, it’s cleanup time: finishing every half-done project that’s been rotting on my hard drive.







These animations are actually super close to being done. They just got abandoned back then because I was testing some features or ideas. Since people seem interested, I figure December is the perfect time to finally finish them up and put a bow on them. Then we roll straight into the big focus starting January.


I’m gonna put the [Origin] series on ice for at least six months. Two reasons:The Chisato video I made back then was literally the same motion set I was planning to use for [Origin]. If I finish Chisato in December and then drop another [Origin] episode in January, you guys are gonna see basically the same thing twice in a row. Nobody wants that.

That video got almost zero comments and barely any views, so I’m guessing people aren’t really into it. Time’s always limited, so I’d rather spend it on stuff you actually care about.


Because of those two points, I’m freezing [Origin] updates for now. Also, part of the reason I even started [Origin] was to test clothing-removal animation. That test is done, so [Origin 01] already served its purpose.


So after all that, what the hell is January? It’s finally time for the remake I’ve been planning forever: [Invade R]. Let me tell you how I’m gonna tackle this thing.




In my original plan, I was gonna build a brand-new scene from scratch and remake the whole thing frame-for-frame using current tech, either from the old video or my memory. That was the idea, but I’m scrapping that approach now. Let me tell you why.


First reason: time cost. Doing it that way would take an insane amount of work. Back in the day I could pump out four videos in a few days because the tech was way more limited and everything was super rough. If you made me remake the old [Invade] series today with my current skills and standards, even a conservative estimate would be three to four months, especially if I wanna nail every detail, add new shots, etc. And during those three to four months you guys would get literally nothing else because I’d be locked in on this one project. I don’t think that’s a good deal for anybody.


Second reason: I’m not the same guy I was three years ago. If you force the current me to imitate the old me, the end result is gonna feel totally different anyway. My tastes, my focus, everything’s changed, so it probably wouldn’t even feel like the “remake” people are expecting.That’s why I think it’s way more legit to just pull out the actual scene files I used back then and only upgrade the motions, camera work, effects, everything gets polished, but it’s still the original bones. It’s like taking the old piece out of the attic and giving it a proper shine instead of building a knock-off from memory.(If I ever wanna do a brand-new series with a similar vibe and scene, that’s a different project, and yeah, I’m actually planning that for February.)


So I’ve been telling you guys forever “I’m gonna do a remake,” but honestly I had zero clue how to actually do it. Now I finally have a solid plan, so I’m just laying it out straight.


Then, to cut the long story short and sum up both December and January:December: finish a pile of half-done projects and (temporarily) wrap the [Requiem] series with all four episodes. I say “temporarily” because I still have a bunch of characters from the same collab creator, so the story will continue someday.January: finish the [Invade] remake. I’m only polishing and shining the original files (maybe add a tiny bit of new gloss), but I’m not changing the shape or the ingredients.Now for some news that might affect the schedule:


Last year my animations got so complex that my old 3080 just couldn’t keep up anymore. Massive stuttering and performance issues were killing my workflow. So early this year I went out and grabbed one of the first-batch 5080s (I wanted a 5090 but couldn’t get one). Turns out that early batch had a hardware defect; the screen would hard-freeze almost every day and the only fix was a full reboot. I looked around and saw tons of other 5080 owners with the exact same problem. People tried everything (undervolting, weird driver combos, random software fixes), but six months later nothing worked. So I finally sent the card in for warranty repair.That means for the next couple weeks my main rig is gonna be dead. I’m borrowing a laptop from a friend that has a 3050. No way that thing can render anything heavy (it’ll probably explode), but turning off all the fancy effects and just editing/posing should be doable. I’m guessing repair will take around two weeks, so I won’t be completely offline, just… no fancy renders or uploads for a bit. I’ll figure out how to still get stuff out somehow.


Anyway, there's still a ton of stuff on the plate. If there's anything I didn't cover and you're curious about, just drop it in the comments below or come hit me up on my Discord server. I'm always happy to answer your questions.

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