[Open Season R] is here, but it’s different from the plan. This isn’t my old-school style video—it’s a short loop, but I’ve added more impact to it. Think of it as a project that flopped with [New Management After] but got polished up. Before I explain why this suddenly turned into a short loop, you should check out the video first. . .. ... Alright, I’ve got good news and bad news. Let’s start with the bad news, ‘cause I like saving the good stuff for last—it feels more positive that way. The bad news is I’m planning to lower the quality of my work. Yeah, you heard that right, I’m gonna dial down the quality. So, what’s the good news? The good news is this means I’ll be making more story-driven content, varied compositions, and longer videos. Why do it this way? Let me break it down from two angles. The first angle is market research. You know I’m all about science and data. I studied the work of most creators out there (they’re really talented) and noticed something. Some projects aren’t super polished in terms of visuals—think quality, animation detail, story, or plot—but they’re super long, sometimes six to eight minutes, and they update frequently. Compare that to [New Management], a three-minute video that took me about three months to make. These creations look great, and tons of people watch them and say they love this kind of stuff. Plus, it’s not just once that someone’s told me they prefer my older-style videos, even though my recent work is clearly better in terms of visuals. That got me rethinking whether I’ve been putting my effort into the wrong places. The second point is, if you look at the AI art market, you’ll see that the most popular AI images come in huge batches. This means having enough images lets people get what they need on a single page without holding their dick and opening a bunch of tabs. Applying that logic to my earlier observation: objectively, it’s unlikely someone can satisfy their needs with a 40- or 60-second video unless they keep replaying it. This actually ties back to a conclusion I had a while ago: “looping key shots is the way to go for short films.” If a video isn’t long enough, continuous looping shots can achieve that physical satisfaction effect. But there’s another approach—making the video long enough. Looking at most videos out there in the community, the sweet spot seems to be around 2:20. I’m not sure why that’s the magic number, but I trust my predecessors were scientific enough, so there’s gotta be a reason. So, I decided to stretch Ryo’s animation, which was supposed to be done in April but is still in progress, to 2:20. I’ll dial back the quality a bit so you don’t have to wait another two months for a new video. Okay, so how does this tie to [Open Season R] becoming a short video? The truth is, I was supposed to release [Open Season R] about a week ago, but I had some new ideas and started experimenting. Then I kept adding stuff, felt dissatisfied, and scrapped it. I went back and forth, adding and deleting, until I hit a stopping point—today. I decided I couldn’t keep delaying this video, or else the other ones wouldn’t get made. So, here we are. I gotta be honest, [Open Season R] is one of those “it was supposed to have more content but I couldn’t pull it off, so I just released it” kind of deals. Still, I personally love this series. The reason it’s not called [Open Season After] but [Open Season R] is because I think I can still do an [Open Season After] later to try out some different ideas. Alright, let me wrap this up. I told you guys Ryo’s video would be done in May (like I mentioned in my last WIP). I’m also stopping myself from getting stuck on [Open Season R] because I really want to wrap it up in the next week. So, with Ryo’s video, I’m gonna try a new approach: stop endlessly chasing perfection and focus on adding more content instead. Let’s see if that works better. Alright, time to get back to making videos! If you’ve got any questions, feel free to drop them in the comments or hit up my server. I’m happy to answer https://discord.gg/AVm3TGhdYC