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CXL
CXL

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Balancing of cxl Mod Stukov P2

The bonus of Movement speed is cut from 100% to 50%. And the 50% CD of Compound is removed.

Reason: 

1. 200% MS(2.5/5) make zombies move faster than most of units in game, which is just slightly slower than Speed freak(5.5). Now change that to 150%(1.875/3.75) so they are still very fast, but less imbalanced.

2. 50% CD of compound spawn skill is essentially double spawning, so u can solo beat brutal 0 or even easy mutation with just upgrading compound, which is even better than P3, and totally discourages other strategies.  While the compound already spawns more and better zombies, let's see if this will balancing out things.

Current Stukov P2: (changes in bold)

Advantages: 

Banshee can still throw zombies.

Infested Troops have double life, Infested Troops and Compound have 150% Movement speed.

Compound produces zombies 100% faster, and initial timer is cut from 180s to 90s (Because egg takes 30s to spawn, so u get 1st batch of zombies at 120s instead of at 210s)

Each egg spawns an extra Infested Trooper.

Gain an upgrade to spawn an extra Infested Trooper for each egg.

Increase chance of Volatile Infested by 50%.


Disadvantages: 

Infested Troops have 50% reduced life span.

Bunker produces zombies 50% slower.


Stay tuned for further balancing.


Balancing of cxl Mod Stukov P2

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