New prestige, mengsk p4 is made, actually a few days ago but it underwent more test.
***Inhumane****
**Advantage: **
The cost and building time of tropper is reduced by 25%.
Energy pool of Top bar is increased to 150.
ESO(Earthsplitter Ordnance) can eat up to 8 plain troopers as ammo(Stukov siege tank alike).
With toggle buttons to enable or disable auto consumption.
When trooper is eaten as ammo by ESO, energy is generated(2 or 4 with Amplified Airwaves upgrade).
If ESO has trooper ammo, its attack is improved, can hit air and deals 200% dmg, with 50% more radius.
Each ammo count will increase range of ESO by 5, at max 40 with 8 ammo counts. Extra radius is indicated with red circle.
ESOs having trooper ammo also have improved contaminated strike, which has 50% more radius, and its gas lasts 200% length.
Improved contaminated strike applies a debuff on enemy, reducing 60% movement speed, -3 armor and last 20s.
Heroic or mapboss isn't immune to it.
**Disadvantage: **
Each ESO's improved attack/contaminated strike will consume a trooper ammo.
You will hear and see poor trooper's death.
**cxl comments:**
Time for ultimate inhumane.
2024-02-18 22:38:41 +0000 UTC
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Game play by tester Zero.
Beyond prestige changes to bile launcher:
1. The "hold fire" and "weapons free" skill is added to bile, so they can shoot enemy without manual control.
2. Now bile launcher's attack area is revealed for 3s in radius of 3.
Advantages:
All her static defenses gain 50% increased hp, 3 hp/s life regen, and 3 life armor, and 3 range.
All her static defenses gain the deep tunnel ability (30s cd, Need vision).
Static defenses include spine/spore crawler and bile launcher.
Aberrations and Corruptors cost 25% less, gain 50% increased health, and possess greatly increased health regeneration.
Disadvantages: No free Banelings.
cxl's comments:
Zagara's supply cap made her hard to get a sustained army even aberration/corruptor got epic buff.
Then why don't we add some buff to things which cost 0 supply in her arsenal? Buildings are constructs overall.
Now let's see if zagara is better at defense.
Regarding launcher map, patch notes are added and will be update with every big changes.
I hope you will enjoy the new content. GLHF!
2024-02-09 18:02:20 +0000 UTC
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The UI of launcher is much improved.
1. The Race selection menu is added(dropdown menu), so the map buttons are reduced from 45 to 15.
2. You can now select "Random race" so it will randomly choose 1 from 3 races when you enter the map.
3. Added "Random map" for hesitant also, now you can choose double randoms for emulating real coop.
4. The position of items are adjusted for better fitting different resolutions(Thx to marmist. for reporting it).
5. Bigger and bold text for better readability.
It takes me a good 4 hrs to figure out and refine stuff.
Next step for UI will be dividing change notes with button/dropdown menu, still lots of works to do.
2024-02-03 22:58:49 +0000 UTC
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The bonus of Movement speed is cut from 100% to 50%. And the 50% CD of Compound is removed.
Reason:
1. 200% MS(2.5/5) make zombies move faster than most of units in game, which is just slightly slower than Speed freak(5.5). Now change that to 150%(1.875/3.75) so they are still very fast, but less imbalanced.
2. 50% CD of compound spawn skill is essentially double spawning, so u can solo beat brutal 0 or even easy mutation with just upgrading compound, which is even better than P3, and totally discourages other strategies. While the compound already spawns more and better zombies, let's see if this will balancing out things.
Current Stukov P2: (changes in bold)
Advantages:
Banshee can still throw zombies.
Infested Troops have double life, Infested Troops and Compound have 150% Movement speed.
Compound produces zombies 100% faster, and initial timer is cut from 180s to 90s (Because egg takes 30s to spawn, so u get 1st batch of zombies at 120s instead of at 210s)
Each egg spawns an extra Infested Trooper.
Gain an upgrade to spawn an extra Infested Trooper for each egg.
Increase chance of Volatile Infested by 50%.
Disadvantages:
Infested Troops have 50% reduced life span.
Bunker produces zombies 50% slower.
Stay tuned for further balancing.
2024-01-30 02:10:35 +0000 UTC
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As in proposed yesterday, I just finished it today since it's weekend.
Advantages
1. Creep tumors spread buff zone for any friend units/building, heal 1 hp/s and provide 30% attack speed, at max 2 stacks.
So at max it's 69% attack speed, 2hp/s regen, and that stacked with normal malignant creep buff for a 119.7% AS buff, 3hp/s regen.
2. Creep tumors spread toxic zone and damage all enemy units for 2hp/s in area, also decreased their movement speed and damage by 20%, at max 2 stack.
So at max it is 40% debuff on MS and damage, and 4hp/s damage over time.
3. Creep tumors has 5 armor and regen and 500 HP.
Disadvantages
Omega worm's CD is increased by 200%
cxl comments:
With the extra buff/debuff tumor and deleting of double creep buff, now spreading tumor can be really beneficial, instead of waiting ally abathur/stukov to creep the map.
And creep tumor can be used aggressively
Creep tumor now is really beefy to survive well under most of environmental mutators and DE, although can't survive the middle dmg of going nuke.
The omega worm is still there, but with 180s CD, while u can still use it once when it is finished building.
There's no need for specifically buffing a certain unit since all army including air units and buildings are buffed by OP tumor, while Amon is debuffed severely.
Just take a look at video, 2 fully upgraded hydra+ 1 spine VS 20 1/1/1 zealot.
2024-01-28 22:15:28 +0000 UTC
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Today I finished removing research requirement for Raynor P2, which is a popular appeal.
Also found the way to stuff in more mutators in mutator list and add back those unfinished mutators, happy (some UI stuff)
Now there are mainly 3 big things in my mind to do.
1. Better UI of launcher for better display of changing.
(Done)2. P1 kerrigan, which is an unpopular prestige, and today it is mentioned by marmist and others about changing. I got lots of ideas.
3. My proposed ultimate mengsk P4 inhumane, Trooper Splitter Ordinance
4. Fix -mutsel command, currently it didn't work, and ruin already selected mutators.
1/3/4 is harder for me now since it requires UI knowledge.
2. should be easier, I guess a few hrs work at most.
But now launcher stuffed too much text, hmm. I will check other's UI stuff to learn later.
2024-01-28 06:38:20 +0000 UTC
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This is a weird issue that Swann's Fire tower can't unburrow after moving it or copying it with command.
Before I didn't think about fixing because it's irrelevant, but now since I made the feature of moving turrets, this actually become a problem.
Good thing is I figured how to fix.
Technically fire turret has a unburrow skill, and it has the flag ignore placement to 0. So after copying the unit usually doesn't align with grid well then it just can't unburrow.
So after I set this flag to 1, it can unburrow. Yay!
Although it looks a bit cursed because now they stack with other turrets.
2024-01-25 07:33:28 +0000 UTC
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cxl mod: Nova p2 modification V2:
Now on top of existing cxl Mod nova p2,
Airlift drop no longer requires vision.
This boosts the potential of airlift more as it's a prestige of airlift.
There're some abnormal visual effects but function should be right.
2024-01-25 06:53:16 +0000 UTC
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cxl's comments: Nova P2 is generally unpopular among all nova's prestiges. Since airlift can't be used too offensively and air strike is usually better, sooooo...
Why can't nova throw spidermine into enemy just because stupid coop setting of spidermine being structure? Then let's change the game, drop spidermine and also drop combat structures.
Advantage:
Tactical Airlift cooldown reduced by 75%.
Airlift can also move any combat structure(any defense structure and shield battery), including Spider Mine.
Spider Mine can target structure and its weapon range and vision are increased by 2.
Disadvantage:
Griffin Airstrike cooldown increased by 300%.
Now I plan to make airlife not need vision to drop as well. I will make it later.
2024-01-24 23:39:49 +0000 UTC
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