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Adventure Gamers' Clubhouse #5 - Indiana Jones & The Fate of Atlantis

20 years ago my computer crapped out and nuked my save files while I was in the middle of this game. I was so close to the end of the game (apparently) but I refused to replay the game up to the mazelike interiors of the final run.

So, now, two decades later we're back to do the whole thing!

There are some really forward thinking ideas in this one, and also some so backwards they're anathema to the way Lucsarts was making games at the time.

How you'll enjoy the episode!

Next up: GRIM FANDANGO!

Adventure Gamers' Clubhouse #5 - Indiana Jones & The Fate of Atlantis

Comments

Thanks for this and all the other great videos! I really enjoy them. Commenting for the first time because FoA was the first "real" video game I played as a child - I was probably around age 7 and the talkie CD version came packaged with our first computer, along with Day of the Tentacle, which was too "weird" for me at the time. As a result I have a huge amount of nostalgia for the game, but the pain points you got frustrated with are definitely ones I remember as a child as well - the bafflingly precise surveyor puzzle in Crete as well as all the back-tracking for item reuse in Atlantis. (I died a little when you left the wheel while going back for more orichalcum, as I remember having the exact same experience.) The "paths" are really interestingly distinct if you ever feel like spending a bit more time with the better part of the game - there's a whole location (Thera) that is only visited in the other 2 paths, as well as a more extended Monte Carlo (including a driving minigame!) and Algiers, and you get to use the Atlantis subway! Atlantis is the same for all 3 paths, which is probably part of the issue with it - the respawning Nazis are presumably partly there for the "Fists" path players, and the puzzles have to feel sufficient for the "Wits" path players. Sophia was one of my favorite video game characters growing up (I have a replica of her necklace I still wear) and looking back on it as an adult I've also often wished the game just had more of her - the game introduces a lot of interesting elements to her character that it doesn't really do anything with (rich family background -> abandoned her inheritance and expectations to become an archaeologist -> gave up academics to become a black market antiquities trader -> transitioned into being an Edgar Cayce-style theatrical spiritualist is a hell of a life story).


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