4/29 Update - Exploring the Ethereal Hotel
Added 2020-04-29 22:35:00 +0000 UTC
Synopsis
Methods of Revolution [Day 1]
The dreams have stopped. You are awake now in a strange hotel room. How did you get here? What is this place? Where are you? All you have to go off of is a man over the radio calling himself Abel - who cryptically outlines the rules of this place for you. But can you even trust him? Time operates abnormally here and object permanence is not what it should be. What's more, there is an entity that unrelentingly patrols the hallways - only known as the Jailer at this point - that cannot be harmed, reasoned with, or destroyed by conventional means. It clearly must be avoided at all costs. In your starting room you notice that several items have been left behind by your predecessor. What could be the significance of these?
Methods of Revolution [Day 3]
It is becoming apparent that there is a wealth of information to be gained here that will shed light on your environment, the true nature of BEN, and even The Father itself, but in your short time here it will be impossible to discover it all. Sacrifices for progression must be made and the players must make the most of their decisions. What you decide to take with you is just as important as when you decide to leave. It is recommended players go back through the notes that the main character found to try and find any hints about the area you find yourself in, you can find the main character flipping through each page of notes in Methods of Revolution [Day 1].
Choosing Items
Should you decide to explore the hotel, without any kind of backpack you will only be able to take three items with you. The items you decide to take will determine your toolset and what you can find as you explore this ethereal hotel. These decisions will impact your story, survival chance, and what you are able to find. There are no wasted items or wrong choices here, but some items will naturally have more use than others. Items will automatically be used if the appropriate situation presents itself without prompt by the consensus (i.e. if the main character encounters a dimly lit room and has chosen to bring the flash light, they will automatically use it). You can find more information about the items and their potential uses by hovering over them individually on the Methods of Revolution website.
Player Consequence
In this phase, it is extremely important to note that the main character can die - and with their death any potential new information to be gained from this part of the story will be lost forever. The likelihood of the main character surviving to the end is low, as it cannot be overstated enough the danger that lies outside of the room. It is critical to remember that you are in a completely foreign environment with no idea what to expect. All you know is that you are safe in your current room, someone new has appeared in the room adjacent to you on Day 3, and then was subsequently snatched by a mysterious entity. But if players have a calm and prudent consensus that can analyzes their environment, use clues from past videos, and have a keen eye for detail, the main character will at least have the best chance at navigating the hotel, avoiding the Jailer, and reaching the top floor.
However, staying within your established parameters is also a valid choice. Your safest place is in your starting room and will guarantee the main character's survival. If you choose to venture outside, your first destination will be a pre-determined attempt to reach the second floor. If you are successful, a floor plan will be made available to you that you can then plan your routes carefully as you explore the hotel.
Voting Period
Because these items are important for determining the entire direction of this part of the story, the voting will not begin immediately - this gives each player ample time to discuss among themselves and weigh the pros and cons of each value of the potential items. It is important for any one group to not monopolize discussion and to do their best to hear out all possible viewpoints. Failure to work together will almost certainly spell doom for the survival of the main character. A vote will be called 24 hours after this post goes up in which the consensus will decide on the three items to bring and the day in which the main character leaves his room (or if they choose to leave at all).
Discord
We've reached over 1150 active members on our Discord! Viewers that want to take a more active role in the story are encouraged to join the server to take part in the discussion and debate on which items to take, as well as theorize and analyze clues. The story can obviously still be enjoyed as a passive viewer, but taking a more active role in the ARG helps to get the most out of the experience. As a reminder, be kind to each other and respect rules + moderation staff. There will be a lot of newer players wanting to join in and contribute theories of their own, so let's do our best to encourage them. It bares repeating that this part of the story is a blank slate, so everyone will be on even footing here - everyone's ideas are just as valid no matter how long you've been following the story.
Next Chapter: Methods of Revolution [Day 11]