These tanks are getting bigger and bigger.
Here's a little surprise animation. Made quickly so i didn't really have time for a WIP. I wanted to make something with a massive woman so here we are. I wanted a bit more time to do the monthly so I did this in roughly a day. Still plan to have some nude versions later maybe some angles if I can.
Folder Location: 2025 --> Massive Mutants
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*Tech Notes*
Size and Scene
This is pretty basic but since it's kinda the central theme I'll mention it. In order to make a character large it's as simple as clicking 's' to scale and then dragging them as much as you want. The scene is basic since I did this in a day. My focus was just get as simple map and pair it with some simple characters. For the floor, I did turn down the roughness and paint on shine in certain spots to give it a bit of slicked wetness.
Softbody Physics
I think I've said this before but softbody physics when done a certain way is very very easy. For example Emma's breasts have softbody. Breasts in additional to being normally the easiest for automatic physics also are moving slow in this animation (due to Emma's size). Emma's dong has collision as well as you can see if push the breasts. This is very simple to make look good, in fact when I turned it on I only needed a few minutes to adjust it.
The reason it's so annoying in other areas is because when things get fast they are harder to control and when things get fast, they end up hitting things fast (collision). Collision then makes it look weird when the interactions are sudden and quick and then it either glitches or looks strange or just starts to deform. So, this animation and the Rio one (Rio and Mary Jane) are both similar in them being quite easy to set up huge breasts because they move slow with simple collisions.
Camera Movement
Because I mentioned this being done in a day (cause I got the monthly to finish) I decided lets do a sort of all in one camera. Meaning I wanted to show off multiple angles all at once. I personally think I maybe should have spread it out a bit more but I don't think it's too bad. Maybe I should have it on the main angle for 3-7 more seconds and then do the other angles but I had already animated everything and didn't really want to adjust it for something I planned to keep simple.
Leno
2025-11-26 09:33:49 +0000 UTCDavid Barger
2025-11-26 04:51:19 +0000 UTC