Update: Patreon authentication for Plazma Burst 3 beta is fixed now
Patreon authentication for Plazma Burst 3 beta is fixed now ^
Further discussion happens here:
ht...
Patreon authentication for Plazma Burst 3 beta is fixed now ^
Further discussion happens here:
ht...
https://www.plazmaburst.net
Here you press [ I'm new to Plazma Burst 3 ] > [ I'm a Patreon supporter ]
In case of any...
2025-10-25 13:43:43 +0000 UTC View Post
Hi ^
This is my usual monthly development update where I list work on various projects of mine I've done in the past 30 days.
I had to change priorities a little bit ...
2025-10-11 10:15:46 +0000 UTC View PostI do plan to allow streaming, video recording and publishing of whatever happens in Plazma Burst 3 closed beta version.
Considering that, should I try removing anything that could be deemed a...
2025-09-27 17:51:37 +0000 UTC View PostI've been moving my personal server (with gevanni.com website as well as services used by my other game projects) to a new location with ...
2025-09-26 15:49:13 +0000 UTC View PostPlazma Burst 3 should be eventually released as a (you can select multiple choices)
2025-09-23 11:26:38 +0000 UTC View PostShould I pay for X/Twitter checkmark?
I don't really know if it is worth it, as far as I know it may advertise my posts as well as make my new posts not hidden to users who do not have X/Twit...
2025-09-23 11:02:37 +0000 UTC View Post
I'm definitely stunlocked from sudden +21 new supporters in 4 days. I guess closed (?) beta before full release may really happen in upcoming months.
Could be nice to figure out main menu sou...
2025-09-22 17:06:04 +0000 UTC View Post
Reminder: Will start preparing Plazma Burst 3 closed(?) beta on stable 100 Patreon supporters of any tier.
Full version of this development update contains list of c...
2025-09-11 06:00:23 +0000 UTC View Post
Most grenades cast shadows in Plazma Burst 3 now, which does help with clarity in 3D view mode.
Big part of this month's Plazma Burst 3 updates are for Map/M...
2025-08-10 07:51:39 +0000 UTC View Post
More entity and UI logic polishing and bug fixes for Plazma Burst 3, re-implemented stickers with animation support (no new stickers as of now though), implemented a few environmen...
2025-05-11 09:58:23 +0000 UTC View Post
Been working on new version of C-Entity for Plazma Burst 3 - should bring variety to gameplay yet it seemed to not take too long time to make since it reuses big part of movem...
2025-03-11 19:02:21 +0000 UTC View PostPlazma Burst 2 HTML5 - mostly Multiplayer progress. Still not published since I still need to setup server and make sure obfuscation doesn't cause naming/order bugs between server and client.
Been working on Plazma Burst 2 HTML5 port. It seems that previous poll results somewhat changed with new supporters ^
I guess it is nice to know that people do want to see Plazma Burst 2 be ...
2024-11-10 15:10:52 +0000 UTC View PostYou can already try it here (it is unfinished, can take some time to load):
https://www.plazmaburst2.com/h5/
More work towards settings actually having effect on how game runs, seemingly finished Corvette logic, added plenty of settings for Skin Editor that could alter characters in a more unique ways and...
2024-10-08 16:05:25 +0000 UTC View Post
This post is outdated now, I have found an artist.
--
Been trying to reach out to some o...
How do you feel about Plazma Burst 3 development progress? Select multiple options too.
Feel free to be harsh in the comments.
PS: Monthly development update is out too.
More progress on reworked PB2/PB:FttP offroad vehicles (textured models are ready but not added to the game yet), mostly finished per-body part surface alternation together with visual and sound ef...
2024-09-10 19:52:22 +0000 UTC View Post
I'm currently rendering lightmap for this FttP version of TGS vehicle, it takes time.
There is nothing serious about these images.
Big part of past month was spent with remaking Plazma Burst 2 entities and vehicles in a new engine, there still work to do though. It does mean that re-making Plazma Burst: Forward to the Past as ...
2024-08-09 17:01:27 +0000 UTC View PostMore work on re-implementing existing features from Plazma Burst 2, but in a better way, hopefully. Not too sure about Destruction and Rage effects, they probably will be kept for custom maps only...
2024-07-10 08:52:28 +0000 UTC View PostInstalled Ubuntu, did a lot of bug fixes and important improvements. I can say that Plazma Burst 3 does work in Ubuntu now.
Configured Ubuntu development environment for tests, been also test...
2024-06-09 15:18:43 +0000 UTC View PostLens flares seem to be ready as well as some better tools to edit terrain-like objects in Level Editor. More critical bug fixes besides that. Some UI animations added and more work towards making g...
2024-05-09 17:00:41 +0000 UTC View PostBeen working on finalizing netcode for incoming damage indicators, mostly finished addition of in-game tooltips for hovered objects, fixed plenty of bugs. Today's videos shows some of previously no...
2024-04-12 02:02:03 +0000 UTC View PostNew additions to game include damage indicators, though synchronization is not yet done for them, synchronization for camera on-death kicks, low hitpoints/death/revive beep sounds though. Also more...
2024-03-09 19:21:31 +0000 UTC View PostWhich one do you believe is better?
https://www.gevanni.com/projects/pb3/demo1.wav
2024-02-29 18:06:56 +0000 UTC
View Post
This is not a development update, just wanted to make a post to which free followers can also reply to.
Recently, I've been re-implementing low health beeps, death beep sounds and adding the ...
2024-02-29 11:03:49 +0000 UTC View PostAdded a new type of hint-like objects - "options & prompt"-like ones. These should open the possibility to make branching dialogues in maps as well as allow creation of polls. Prompting could a...
2024-02-10 18:00:20 +0000 UTC View PostStarted working on hints-like messages, added jetpack navigation for AI players, allowed players use grappling hook while in vehicles. Also implemented tactical pings that AI players can listen to....
2024-01-08 04:51:54 +0000 UTC View Post