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UnrealCrash

UnrealCrash

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UnrealCrash posts

Update: Patreon authentication for Plazma Burst 3 beta is fixed now

Patreon authentication for Plazma Burst 3 beta is fixed now ^

Further discussion happens here:
ht...

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Plazma Burst 3 closed beta starts in a few hours

https://www.plazmaburst.net
Here you press [ I'm new to Plazma Burst 3 ] > [ I'm a Patreon supporter ]

In case of any...

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Development update - October 11, 2025

Hi ^

This is my usual monthly development update where I list work on various projects of mine I've done in the past 30 days.

I had to change priorities a little bit ...

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Beta, spoilers, streaming and video recording

I do plan to allow streaming, video recording and publishing of whatever happens in Plazma Burst 3 closed beta version.

Considering that, should I try removing anything that could be deemed a...

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Testing new gevanni.com server (using SD2D)

I've been moving my personal server (with gevanni.com website as well as services used by my other game projects) to a new location with ...

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Target platform poll (Patreon edition)

Plazma Burst 3 should be eventually released as a (you can select multiple choices)

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Should I pay for X/Twitter checkmark?

Should I pay for X/Twitter checkmark?

I don't really know if it is worth it, as far as I know it may advertise my posts as well as make my new posts not hidden to users who do not have X/Twit...

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100+ supporters already?

I'm definitely stunlocked from sudden +21 new supporters in 4 days. I guess closed (?) beta before full release may really happen in upcoming months.

Could be nice to figure out main menu sou...

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Development update - September 11, 2025

Reminder: Will start preparing Plazma Burst 3 closed(?) beta on stable 100 Patreon supporters of any tier.

Full version of this development update contains list of c...

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Development update - August 10, 2025

Most grenades cast shadows in Plazma Burst 3 now, which does help with clarity in 3D view mode.

Big part of this month's Plazma Burst 3 updates are for Map/M...

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Development update - May 11, 2025

More entity and UI logic polishing and bug fixes for Plazma Burst 3, re-implemented stickers with animation support (no new stickers as of now though), implemented a few environmen...

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Development update - March 11, 2025

Been working on new version of C-Entity for Plazma Burst 3 - should bring variety to gameplay yet it seemed to not take too long time to make since it reuses big part of movem...

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Development update - December 10, 2024

Plazma Burst 2 HTML5 - mostly Multiplayer progress. Still not published since I still need to setup server and make sure obfuscation doesn't cause naming/order bugs between server and client.

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Development update - November 10, 2024

Been working on Plazma Burst 2 HTML5 port. It seems that previous poll results somewhat changed with new supporters ^

I guess it is nice to know that people do want to see Plazma Burst 2 be ...

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Plazma Burst 2 HTML5 port & poll

You can already try it here (it is unfinished, can take some time to load):
https://www.plazmaburst2.com/h5/

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Development update - October 8, 2024

More work towards settings actually having effect on how game runs, seemingly finished Corvette logic, added plenty of settings for Skin Editor that could alter characters in a more unique ways and...

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(Updated) Not looking for artists for now



This post is outdated now, I have found an artist.

--

Been trying to reach out to some o...

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Sudden Plazma Burst 3 development progress poll

How do you feel about Plazma Burst 3 development progress? Select multiple options too.

Feel free to be harsh in the comments.

PS: Monthly development update is out too.

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Development update - September 10, 2024

More progress on reworked PB2/PB:FttP offroad vehicles (textured models are ready but not added to the game yet), mostly finished per-body part surface alternation together with visual and sound ef...

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Random post

I'm currently rendering lightmap for this FttP version of TGS vehicle, it takes time.
There is nothing serious about these images.

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Development update - August 9, 2024

Big part of past month was spent with remaking Plazma Burst 2 entities and vehicles in a new engine, there still work to do though. It does mean that re-making Plazma Burst: Forward to the Past as ...

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Development update - July 10, 2024

More work on re-implementing existing features from Plazma Burst 2, but in a better way, hopefully. Not too sure about Destruction and Rage effects, they probably will be kept for custom maps only...

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Development update - June 9, 2024

Installed Ubuntu, did a lot of bug fixes and important improvements. I can say that Plazma Burst 3 does work in Ubuntu now.

Configured Ubuntu development environment for tests, been also test...

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Development update - May 9, 2024

Lens flares seem to be ready as well as some better tools to edit terrain-like objects in Level Editor. More critical bug fixes besides that. Some UI animations added and more work towards making g...

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Development update - April 12, 2024

Been working on finalizing netcode for incoming damage indicators, mostly finished addition of in-game tooltips for hovered objects, fixed plenty of bugs. Today's videos shows some of previously no...

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Development update - March 9, 2024

New additions to game include damage indicators, though synchronization is not yet done for them, synchronization for camera on-death kicks, low hitpoints/death/revive beep sounds though. Also more...

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Poll: Low health and death beeps?

Which one do you believe is better?
https://www.gevanni.com/projects/pb3/demo1.wav
2024-02-29 18:06:56 +0000 UTC View Post

How are you guys?

This is not a development update, just wanted to make a post to which free followers can also reply to.

Recently, I've been re-implementing low health beeps, death beep sounds and adding the ...

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Development update - February 10, 2024

Added a new type of hint-like objects - "options & prompt"-like ones. These should open the possibility to make branching dialogues in maps as well as allow creation of polls. Prompting could a...

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Development update - January 8, 2024

Started working on hints-like messages, added jetpack navigation for AI players, allowed players use grappling hook while in vehicles. Also implemented tactical pings that AI players can listen to....

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