Legend Maker 4-1 Build [DOWNLOAD] (Updated 4/1)
Added 2023-03-30 01:12:11 +0000 UTC
Hey all! This month in Legend Maker was a month of some serious progress. There's a little Dungeon, packed in, called "Try it out!", so you can get a feel of what's new on this build. Find out the progress on other content & what's to come in next month's build down below!
3/31
I made some fixes to the respawn. It now resets all spawns. This will have to be tweaked in the future (for item & item holder respawning), but for now, it makes it so that puzzles can be complete-able without issues when respawning.
4/1
Fixed spike traps going through walls, & fixed laser bullets being caught in walls or objects near the top of the trap.
Changes:
- Added Game Over Screen when dying
- Added Energy Bullet Trap
- Added Spiked Knight enemy
- Added Wall Arrow Switch (Place an event near or on top of it, just like a floor switch)
- Legend files now load the description
- Saving/Loading system updated to make for more backwards compatibility
- Player now has control of their walk up & down stairs
- Custom stair stepping animation & sound effects (temporary)
- Updated Floor Spikes & Floor Spike Sprites (more simple & effective AI for general damage)
- Updated Archer sprites & animations
- Updated Grip-Post Sprites
- Enemies now respawn after player death
- Polished Grip Claw Functionality (You can no longer shoot the claw when too close to an object)
- Trap Doors now start closed (which should have been default before)
- Fixed some issues with player project weapon collision
- Fixed some glitches with pausing returning enemies to the default state every time
- Arrows now hit the middle of walls, instead of the bottom of the wall
- Traps are not counted as enemies in the "Enemies Defeated" Trigger
- Updated Arrow Sprite. It's just a bit prettier
- Fixed Archer skipping arrow loading animation
- Moved Tip Bubble to the top middle of the screen (to make it more read-able)
- Fixed Projectiles colliding with pits
- Fixed "Bad Words" filter
- Fixed Spawn Items being unwritten after going to play mode
- Fixed placing fx not deleting after going to play mode
- Fixed Trap Door sound being played too loud when there are multiple instances
- Large Chest effects are now fixed
- Many other misc bug fixes
As of 3/31
What I'm Working On:

- Gorman enemy (Fire Breathing Dancer)



- Jumping Spider enemy
- Draco Statue (Fire Breathing Statue - 4 directions)

- Updating more old sprites
- Adding "Push" functionality
- Custom Buildings
- Switch Wand (Item)
- Statues for decoration
- Area Title Event