This Month is All About Enemies
Added 2022-12-15 17:37:50 +0000 UTCOld & new! I will be polishing AI & pixel art on old enemies, & I've already made a lot of progress.
- Snakes have been updated (both pixel art & AI revamping). They now move faster when the player is in their line of sight. They no longer get stuck running against walls.

- Rats have been updated. They no longer get stuck running against walls. They now make several squeaking noises (random chance).

- Slimes have been updated (both pixel art & AI revamping). They are now much snappier, & give better let for when they are about to attack. They have a clearer defined hitbox, & don't jump as high (which makes their hitbox even clearer, & also makes them snappier).

- Froggaus has been updated (both pixel art & AI revamping). He was a generic frog before, but now he's got personality! The art for his bubbles were also updated, so that they appear more caustic (& damage causing).

- Enemies now have much more satisfying knockback, which also now stops when hitting a wall (they no longer slide along walls).
- Pixel snapping is now in effect in play mode, which means no more wonky unsnapped pixel art.
What I'm working on:
- Peppasaur: Spits molten rocks at the player when he's in it's line of sight.


- Peppasaur Jr: Spits normal rocks & sometimes spits them clockwise in 4 directions.


- Red Slime: Similar to the green slime, but it splits into mini-slimes on defeat.
