SakeTami
XRobots
XRobots

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It's a 'bike'

This is going to be the next project - it's the next Omni 'bike', although it has four wheels (each with 12 little wheels), so it depends what you're counting. It balances sideways but can also 'screw itself along' all being well.

This time I'm building the balancing electronics/code myself - it's the same four ODrive belt reduction units that I used in the Rhino tank, but with a lower reduction ratio so there's overhead for balancing and driving.

The project is well underway, so I'll have more updates for Patrons soon. I'm changing my content strategy slightly, at least for this summer, to building the best projects I can and putting them out when they're ready, rather than going out every two weeks with anything.

It's a 'bike' It's a 'bike' It's a 'bike'

Comments

I just go straight to CAD usually. There are lots of Fusion 360 tutorials out there, and I'm not technically using it right in terms of activating components and keeping the timeline neat. I'm probably not the best person to teach it.

James Bruton

I think doing actual tutorials properly will take a bit of time, and they aren't probably main stream intersect because people have to want to know the specific thing. There are quite a few tutorials out there already also.

James Bruton

Even if you don't take the time to make it a tutorial, I think it would be interesting on some projects to show at least a little bit more of a peek at how you design. Do you sketch on paper at all first? Maybe a time lapse of some of your development in CAD? To someone who only dabbles in Fusion360, it seems superhuman how you can crank out these complex designs every few weeks.

AW

Have you ever concitered making a second channel where you make tutorials that doesn't take a lot of time to make as much as your main channel?

Eric lamb


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