Retroquad 0.21.8 Released
Added 2024-03-22 20:20:50 +0000 UTCThis version fixes a couple bugs:
The weapon switching animation in first person view still wasn't being properly reset when toggling the third person camera, because the fix introduced in version 0.21.2 was incomplete. Now it's fully fixed and tested.
Entities were being seen thru opaque liquids, because the wrong drawing mode was being used in opaque liquids featuring soft depth. Now the proper opaque drawing mode is being used, which also fixes issues with the colors of opaque liquids being darker than they should.
Another change done in this version is to make the "Full HUD" button (which uses the showscores command) re-display the last displayed centerprint. The centerprint will stay on the screen indefinitely while the showscores command is toggled on, so you can reread long story texts and important messages again. Also, it will be displayed in a very semitransparent fashion, which allows the player to differentiate between recent centerprints and old centerprints.
I've done the centerprint recap this way because the way that other engines do it, by logging all centerprints to the console, clutters the console text too much. Also, I haven't found any reason to re-display centerprints that had been displayed before the latest message.