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The Road to Kickstarter

[Attached image is from the entrance to an area tentatively called The Coral Towerlands]

Hello, Patrons!

Today we’ll be laying out a summer roadmap which is intended to bring us to a point where we can produce a trailer featuring far more gameplay than the announcement trailer. At this point, I’d guess that nearly every supporter is enthusiastic about mermaids in general, and was drawn to the idea simply based on the concept and visuals alone. In order to kickstart, we’ll need to appeal to a much broader group of gamers, and this means pulling them in with engaging combat and gameplay (aka, we need to prove we can actually make a fun game, and not just a pretty environment to swim through).

Before we get into the roadmap, I want to talk about what will happen to the Patron page and Discord server after we kickstart: We’ll likely leave the Patreon page active for the diehards who REALLY want to put their whole soul behind the game, but any Patrons who are in the Discord server after a successful Kickstart will have permanent access, even if they cancel their monthly pledge. Donors who don’t currently have access will be granted access, along with the people from the kickstarter. Patreon members will not be expected to contribute to the Kickstarter.

So here’s what we want to have before we Kickstart:

Tentative Kickstarter ETA: end of August

I’d be able to manage most of this work on my own if I had to; the main thing I’d struggle with is building out the combat system to a point where it’s polished enough to look fun and engaging. This is why my main priority right now is finding someone with more experience in UE5 combat implementation. Doing it on my own could easily add a month or more to the process.

Once these systems are in place, creating a 1 - 2 minute gameplay video will be MUCH easier than it was to create the announcement trailer. The announcement trailer involved a ton of camera animation and a lot of level design (since we basically did a full redesign of the map while creating the shots), whereas the gameplay trailer will be simple screen-capture, and once the demo-level is ready it should only take a few days to put together, plus another few days for audio and editing.

We’ve got an exciting summer ahead of us! My work in-engine will be low for the next week or two, because we’ve had over 80 people email us to express interest in working on the project, and a decent amount of my next week will be spent sorting through the submissions and contacting promising candidates. I’m also looking for a co-CEO to run Loreseeker; someone with more industry contacts and more business experience than I, allowing me to focus solely on creative direction and development.

I just realized that the announcement trailer is at over 460k views, which is completely mind-blowing to me, and is a very good sign. When an unknown studio can pop up out of nowhere and get attention like that (with a 98% like/dislike ratio), it just proves that our core concept is very strong!

That’s it for today!

The Road to Kickstarter

Comments

There will be some VERY important characters in the story, and you'll be interacting with them frequently, but there won't be any Dragon Age/Mass Effect style romance choices.

David Johnson

Still in the process of deciding how to budget our Kickstarter, but we do have features in mind which will probably be stretch goals. We'll bring more info forward within the next month!

David Johnson

I want to ask a question that probably was already asked to death, but! Will there be romances in the game? Or system of relationship with NPCs/companions? How important other characters are gonna be in a story?

No Way Nikki

It's probably too early to ask this, but I will anyway: Are there any stretch goals in mind for the Kickstarter? For example, cosmetics are always an easy option, or special pets. Also, it sounds like the game's meant to be singleplayer (which is my preference, honestly), so if it wasn't already intended, the enthusiasm here gives me the idea that a multiplayer option of some sort may be popular. And since I recently got a Quest 2, my brain is having VR thoughts. Not of the entire game itself, but maybe a brief first-person prologue/epilogue in the reef, or perhaps a short movie where the viewer is a human in a bathyscaphe or the like and is investigated by merpeople during the descent, only to abandon the mission in terror after catching sight of a Big Bad (but this would obviously be a project of its own that would need to be put on hold until after the game was done).

The Timekeeper


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