Here's what I've been up to the last couple of weeks. I have been taking a little bit of a breather after the rapid-fire release of three scripted videos in September and editing the Troika finale and filming the Julian Jensen interview back-to-back the same weekend, I'm finally getting back on track for my next video release. And it's going to be a big one.
The truly massive interest and attention Why Fallout Isn't Fallout received, it's obvious it would get a follow-up eventually. The time since July, the video's feedback, and my multiple livestreams of Fallout, Fallout 2 and Fallout: New Vegas has inspired new insight into the series and what it could become, so I have put some of those ideas into a new video idea: The Perfect Fallout Sequel.
Borrowing the format from the Diablo sequel video I did late last year, I've learned a lot about editing, sound engineering and voiceover delivery since then, so I hope this video will be even better than that one. I will probably do a bit less charts and diagrams as that video, as one section took about 10 hours or more to create and animate. But instead of tiny little details that most people won't pay attention to, I am focusing on overall quality, clarity and presentation style.
So far I've recorded footage from several games including Fallout: New Vegas, Fallout 4, Mad Max, Shadow of Mordor, the S.T.A.L.K.E.R. series, Valkyria Chronicles and Space Hulk: Deathwing. I may get some gameplay from Dragon Age: Origins, the Gothic series and I Am Alive for good measure as well, depending on how my script pans out. I'm about half-done with the script writing, and I have an outline of what I want to communicate. It's coming along, but there's a lot to cover.
My focus will be on expanding the series to be more open-ended, more atmospheric, darker, with a more malleable storyline and faction system which will pit various groups against eachother with a realtime ecosystem and economy. Taking out the reactor might trigger a price spike on fusion cells, strong-arming the water caravans might increase the demand for clean water, razing an NCR outpost might cause the Enclave to try a power play and take over a new region, etc.
This is the sort of living, breathing world that most fans of Fallout and RPGs in general want to experience, and I'm doing my best to try to clearly and entertainingly express that in my upcoming video. The scale of this video is making it seem like it might be an early December release, I'll keep you all posted.
I'd love to hear your feedback and ideas for this project. Let me know in the comments!
Indigo Gaming
2017-12-04 22:06:16 +0000 UTCconan_edw
2017-11-27 16:32:14 +0000 UTC