SakeTami
pizzacatmx
pizzacatmx

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Demo release date + update

 

Hi guys,

Sorry for the long absence of updates.  Part of the reason i haven't been updating was because of unexpected little to no free-time and the game engine still wasn't completely ready for a demo(also for a time, the surprise bugs in the game became overwhelming and I wondered if i should keep developing the game). 

For about 2 months,  I wasn't really able to work on the harem game because of limited  free-time, so i started using what was left of my free-time to slowly  make a map editor with game maker that can edit maps(rooms) in a similar  way to rpg maker(like directly copy multiple tiles and paste them, do  autotiles, paint fill effect, easier to navigate between tilesets,  etc.).  This editor makes it far faster and easier to create/edit maps  on game maker(can edit any game project's maps).  I was hoping to use  this on the harem game.  The map editor isn't complete, but it is  functional and I have recently used it to create two different maps in  the harem game.  I will probably post a video of the map editor on  youtube sometime in the future. 

 After that I had more  free time again and went back to making the harem game.  Though a great  deal of this time was used debugging new bugs and difficult to  replicate bugs(like animation bugs based on time, which only occurs when  joints line up a certain way), as well as adding new features that I  realized I needed in the game(the last i added was sound playing that  could be triggered by the message box and by joints on any points of an  animations).

I have hopefully fixed all the  bugs(biggest bugs were joint animation sync bugs and command map bugs  that made the characters unable to move/move incorrectly), and I spend  over a week recently doing nothing but additional bug checking(which was  mostly just trying to fix 3 big bugs), so the game is now stable enough  for demo release.  The storyline and eventing of the game is also all  in order now.  There are also no longer any long waits between animations like in the mini-demo(this is due to the sync fixing and stuff i added to remove blank animations).

Since this is the first main demo, I will be posting it publicly at the same time I post it on patreon.  

Though it wasn't originally my intention, this is the most complex game i've worked on(Tacticial RPG+Sidescroll Fighting+animated visual novel) all built from starch, so building the engine for this has taken far longer than I hoped.  Sorry for the long wait, but the demo is just about ready now. I also will be posting more regularly again like i used to here.

To everyone who still supports me here and everyone who has ever supported me in the past, as well as anyone enjoys visiting my patreon or blog, thank you so much for all your support.

As for the date, I will be posting the game demo here and elsewhere sometime today or tomorrow.  I hope you guys will look forward to it(I will also reveal the official name of the game then). 


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