SakeTami
blastar
blastar

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2 Player Mode Preview

I've been thinking a lot about a 2 player mode and I've also been looking at a lot of games to find ideas for a working simultaneous 2 player mode... without making the levels more linear that's not possible and I don't like that idea of linear levels.

So I chose another way... maybe some people will dislike it but personally I wonder why no other game on the NeoGeo has ever used this cool feature. Here is a short preview of the current version, I hope you like it.

-=> 3 layer multi direction parallax scrolling in 2 separate views... only NeoGeo can do this!

The first 100 seconds show the new gameplay... new enemy movements, new physics for the coins, you lose up to 10 coins if you get hurt etc. The following 100 seconds show the 2 player mode... currently the players cannot interact with each other (except stealing coins from each other if player gets hurt) but later on friendly fire may be allowed.

In this video all input for Player1 is streamed from a dump - this is important for a planned demo/attract-mode (next problem solved).  When Player2 joins the screen transition is a bit rough but seamless.

The movements of the enemies are not yet complete, some sound effects are still missing but I think this gives you a good impression of what i am working on.

When Player 1 meets Player 2 it can sometimes be confusing... maybe Player 2 needs a different color... blue or green or yellow or...

2 Player Mode Preview

Comments

Boss battles with 2 players simultaneously on a single screen...sure, that's possible. This requires a separate engine which is used on-the-fly. No big deal and less complex than the J&R part but that's not a priority right now.

blastar

Originally only the boxes were meant to be thrown but with the new movements of the opponents I felt that this was not enough, so it was extended... but it also limits the player's mobility, you decide how you play! ;-)

blastar

Sorry but no, this dynamic type of splitscreen is not possible on the NeoGeo... This would not make much sense as there is no direct reference to the other player. Maybe I will add a marker (later) which shows where the other player is in x- or y-direction.

blastar

Looks awesome! Really amazed that you can pick up mushrooms! I never realized that in my runs lol! This changes everything!! Crazy that you have split screen running so fast! There is always something fresh being revealed on the dev side! I recommend making an orange player two. Alot of people mention apples and oranges as pairs. I love the boss ideas!

MegaShocked

Awesome work! Is there any possibility this game will have end of world large boss battles? Someone commented that the game would greatly benefit from having some boss battles and i totally agree. Also, since the boss battles would presumably be on a single screen, would it be possible at that time for both players to fight the boss in a single screen format instead of the split screen that is needed for other areas of gameplay and exploration?

charley watts

Great job !

kl3mousse

Hi! Wonderful work! For the second player, yes a swap color is needed :) I like the horizontal split screen. But could it be possible to dynamically join/switch the screen regarding the players position? For exemple like in Dragon ball Z on SNES ... :)

Cédric Laulhé


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