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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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What Makes Doom Eternal Different?

Doom Eternal came out, and it's been a little divisive - some players love it even more than Doom's 2016 reboot, but some fans just can't get to grips with all the new features, crazy new story and weird focus on platforming - which is weird, because the games both look virtually identical, what changed?

Well, to find out, The Architect is going to need to do a bit of research on classic design wisdom, as well as the extremes of game design philosophy to see how both DOOM 2016 and DOOM Eternal use the same raw ingredients to approach very different themes and experiences.

Tom Francis' Channel:https://www.youtube.com/channel/UCQ-twzO6v-PBgckhkrXVaDQ

You Saw: 

DOOM Eternal - 2020

DOOM 2 - 1994

Portal- 2007

Metal Gear Rising: Revengance: 2013

DOOM 2016 - oh jeez i dunno

DOOM 3- 2004

GNOG- 2016

Trailblazers- 2019

Frostpunk- 2018

Rimworld- 2018

Dwarf Fortress- 2006

Ico- 2001

Shadow of the Colossus- 2002

Resident Evil 2 Remake - 2019

Fire Emblem Awakening- 2012

Legend of Zelda Breath of the Wild- 2017

Mirror's Edge - 2008

Mirror's Edge Catalyst - 2016

DOOM - 1993

One Step From Eden - 2020

What Makes Doom Eternal Different? What Makes Doom Eternal Different?

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