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The Universe (release trailer) - narrative educational experience

We are proud to announce that we have just released The Universe in Neos! In this narrative educational experience you'll travel from the simplest elementary particles to the entir...

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Halloween stream, Upgraded LNL protocol (less desync), Steam Voice, Deleting Cloud Variables

Hello everyone and welcome to another of our weekly updates!

With Halloween upon us, we have been preparing a special livestream for  everyone, with some fun games where you can win som...

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Metaverse Maker Contest 2021 Winners & Honorable Mentions

Hello everyone!

With the conclusion of the Metaverse Maker Contest, we're excited to bring you the winners and honorable mentions this year!

But  first, everyone has done an outs...

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Collider workflow improvements, Color LogiX nodes, switching to CloudFlare CDN

Hello everyone and welcome to another weekly update!

First of  all, congrats to everyone on finishing your MMC 2021 projects! Whether  your project is big or small, you should be p...

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Baking rigged meshes to static, custom world thumbnails, security improvements

Hello everyone and welcome to another of our weekly updates!

While  we are internally finalizing one of the educational experiences for  public release, there's a number of general...

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Importing animations from JSON, Precision Grab, Multithreaded Dynamic Bone Chain

Hello and welcome to another of our weekly updates!

While we  continued our focus on educational experiences this week, we added a  number of general features and improvements alon...

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Sampling Static Texture pixels in LogiX, Subtitle Import, Security Report Policy

Hello everyone and welcome to our weekly update!

This week we  have a number of smaller, but hopefully very useful additions. Notably,  you can now sample colors from static 2D and...

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BEPUv2 upgrade complete - improved performance, step up logic, proto-rigidbodies

Hello everyone and welcome to another of our weekly updates!

Last  week we have released one of the biggest updates to Neos yet, upgrading  the physics engine from BEPUv1 to BEPUv2...

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Metaverse Maker Competition 2021 by Creator Jam - September 1st to October 1st

Introduction

Come  take part in the excitement with the biggest contest in Neos  ever—Metaverse Maker Competition. More prizes, More categories. More  fun. Work collaborati...

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Updated Branding, BEPUv2 upgrade & Color Management have entered testing phase

Hello everyone and welcome to another of our weekly updates!

First,  sorry for being a bit more sparse with them recently. Majority of my  (Frooxius) focus went into finalizing BEP...

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Neos Festa 3, Japanese Community Interview, Press To Talk, New Procedural Meshes

Hello everyone and welcome to another of our weekly updates!

This  week things were a bit quieter, as most of the effort goes to the  BEPUv2 upgrade now, but regardless we have rel...

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Two Factor Authentication support, Upcoming branding refresh

Hello everyone and welcome to another of our weekly updates!

We  have some exciting news for you. Based on increasing community requests,  feedback and votes, we have implemented t...

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VBLFC event over, more cloud optimizations, new hands, Neos Festa 3 coming soon

Hello everyone and welcome to another weekly update!

This one is  going to be relatively short, as we were busy with the VBLFC over past  week, the first official online convention...

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June Community Showcase, bHaptics Tropical Paradise event, Builder guidelines

Hello everyone!

This week has been pretty quiet in terms of Neos  updates as BEPUv2 implementation has ramped up, but we still have some  interesting things that have happened arou...

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Nested Sessions, bHaptics Tropical Showcase event, VBLFC Registrations Open

Hello everyone and welcome to another weekly update!

This week  has been quieter in terms of development as the last, as the main focus  is on integrating BEPUv2, but we have added...

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Canadian Git & Raith joining the team, MTC Streaming Hall released, Office Hours

Hello everyone and welcome to another of our weekly updates!

Since  our major focus is on integrating BEPUv2, we have mostly smaller  additions, tweaks and bugfixes to talk about, ...

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Minecraft Importer, New Recap Stream Format, 3K Twitch Followers - 24h stream

Hello everyone and welcome to another of our weekly updates!

This  one is a bit lighter on features as I was on my break for the last week  or so, but we still have lots of cool go...

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Freeform camera voice, HP Omnicept Eye Tracking, UIX & Thumbnail optimizations

Hello everyone and welcome to another of our weekly updates!

With  the first phase of desktop complete, we have focused on clearing up a  bunch of smaller additions, tweaks and bug...

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Freeform Camera for Desktop, ProbablePrime and Chroma joining the team

Hello everyone and welcome to another weekly update!

We have  finalized the first phase of our desktop mode support with addition of  Freeform Camera mode! This lets you decouple t...

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UI Aligned Camera, Cloud Variable improvements & headless role/access control

Hello and welcome to another of our weekly updates!

Last Friday  we showcased the community creations from the month of April, we had  quite a good crop of games and interactive wo...

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Introducing Cloud Variables, interviewing Creator Jam, over concurrent 300 users

Hello and welcome to another of our weekly updates!

We have very  exciting updates for you. This week we have released our Cloud Variable  system, a new powerful tool for persisten...

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Implementing OAuth 2.0 for Neos cloud, another CDFT batch coming soon and more

Hello everyone and welcome to another weekly update!

This week we  have some work in progress developments for you. We have made more  improvements and tweaks to our desktop mode, ...

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Third person mode in desktop, improved connection robustness, Among Us map

Hello everyone and welcome to another of our weekly updates!

NeosVR  can now be played in third person mode in desktop! Simply press the Alt  key (this will change soon, check the ...

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Easier building in the new desktop mode, community playing with face tracking

Hello everyone and welcome to another of our weekly updates!

We  have some more good news for the desktop users! Building in the new  desktop mode is now significantly easier, with...

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New desktop mode ready for casual use, Cabin of The Seasons released

Hello and welcome to our latest weekly update!

We have several  very exciting news this week - the first phase of our new desktop mode  has been finished and released to public! Si...

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VIVE Facial Tracker support & automatic avatar setup, progress on desktop mode

Hello everyone!

We have some exciting news this week! HTC has  released the VIVE Facial Tracker to general public, giving everyone  access to full realtime facial tracking inside o...

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Clicking, Grabbing & Scrolling in new desktop mode, GitHub reorganization

Hello and welcome to another weekly update!

This week we have  some more important progress to share on the new desktop mode, which now  has core interactions implemented! You can ...

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Progress on new desktop mode (partially usable), February Community Highlights

Hello everyone, I hope your week went well!

We have some exciting  progress to share on the development of our proper desktop mode. Thanks  to several additions it has reached its ...

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First phase of Input Binding system finished, community highlights

Hello everyone and welcome to another of our weekly updates!

This  week we have some exciting news on the progress on the desktop mode.  One of the major pre-requisites, the first ...

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Geenz joining team as graphics programmer, ticket system, prioritizing issues

Hello and welcome to another of our weekly updates!

A quick note  before we get started, we’re now officially moving the weekly update  from Sunday to Monday to make it easier on...

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