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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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Why Does Celeste Make Us Feel Anxious?

Check out Alex Hoyle: https://www.youtube.com/user/EdbotnikThe/featured

Nintendo are the kings of making fun, expressive platformers - but Mario's dominance has meant that his fun-first design has overshadowed different kinds of platformers, and that's a shame! Fear, stress, anxiety, frustration - all of these things can be used as the core emotion to build a game around, and doing this can lead to some great experiences - but how? and why? The Architect is going to double-jump their way into some tricky platformers to find out the answers to exactly those questions.

You Saw-

Super Mario Galaxy 2 - 2010

New Super Luigi Bros - 2013 (the year of Luigi)

Super Mario 3D World - 2013

Super Mario Sunshine- 2002

Mario Odyssey- 2017

Shovel Knight- 2014 (Btw I got King of Cards for free from yacht club even though I already owned shovel knight so I guess that's my disclosure)

DOOM- 2016

Resident Evil 7- 2017

Celeste- 2017

Bad North- 2017

Grow Home- 2016

Super Meat Boy- 2010

Sonic Adventure 2- 2001

Sonic Mania- 2017

Sonic Generations- 2011

Sonic Unleashed- 2008

Sonic The Hedgehog - 1991

Sonic Forces - 2017

Sonic Adventure - 1999

GRIS - 2018

A Short Hike- 2019

Brothers: A Tale of Two Sons- 2013

Getting Over It- 2017

Dark Souls- 2012

XCOM: Enemy Unknown- 2012

Kirby Star Allies- 2018

Darkest Dungeons- 2015

Journey to the Savage Planet- 2020

Why Does Celeste Make Us Feel Anxious? Why Does Celeste Make Us Feel Anxious?

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