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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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How Batman Takes Stealth Back to Basics

The Batman Arkham games are beloved for a reason, they perfected cinematic action brawling, they've got great open world and some of the best baddies in videogaming, but there's one thing that The Architect thinks the Arkham series does that's gone under-praised, and that is the Predator sections.

The Predator mode in the Arkham games is a masterclass in tense, endlessly compelling stealth design, and that appeal is ultimately down to how the fine folks at Rocksteady tap into the same primal instincts that have driven games about hiding and seeking since the dawn of humanity. How does that relate to billionaires dressed up as bats punching clowns? Find out inside.

Take a look at People Make Games: https://www.youtube.com/channel/UCZB6V9fUov0Mx_us3MWWILg


You Saw:


Batman Arkham Asylum: 2009

Batman Arkham Knight: 2015

Batman Arkham City: 2012

Shadow of Mordor: 2014

Volume: 2015

Spy Party: 2018

Metal Gear Solid 5: 2015

Hitman 2: 2018

Uncharted 2: 2009

The Legend of Zelda- Ocarina of Time: 1998

The Legend of Zelda- Majora's Mask: 2000

Dishonored 2: 2016

Metal Gear Solid: 1998

Invisible Inc: 2015

Mark of The Ninja: 2012

Deus Ex- Mankind Divided: 2016

Untitled Goose Game: 2019

Cube World: 2019 :(

How Batman Takes Stealth Back to Basics How Batman Takes Stealth Back to Basics

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