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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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What Makes HITMAN's Sapienza So Memorable?

Wow! This video was going to be a short one! Between premiere throwing a fit when trying to render and having to chop and change large bits because I'd unintentionally plagarized this vid took longer than expected, sorry!

Follow me on Twitter! https://twitter.com/Thefearalcarrot

Video Script: https://docs.google.com/document/d/1ToBgrvtTNe3TOsWKlh4K-ucie4s73UDjyXSgsIEb8DE/edit?usp=sharing

There's a lot of memorable levels out there, from Titanfall 2's Cause and Effect, to pretty much anything in Donkey Kong Country: Tropical Freeze. The Architect's top pick for a memorable level is The World of Tomorrow from HITMAN  2016.

What makes a level memorable though? And why is memorability important? Put on your tie, hide your silenced pistol somewhere the sun don't shine and dive in to find out the answers.


You Saw:


Donkey Kong Country: Tropical Freeze- 2014

Call of Duty 4 Remastered- 2016

Mass Effect 2- 2010

Portal- 2007

HITMAN 2- 2018

Sonic Generations- 2011

Ocarina of Time 3D- 2011

Titanfall 2- 2016

Legend of Zelda: Skyward Sword- 2011

Legend of Zelda:  Twilight Princess- 2007

Legend of Zelda: A link to the past- 1997

Metroid Prime Trilogy- 2009

Rayman Legends- 2013

Megaman 11- 2018

Megaman X-1993

The Hex- 2018

New Super Mario Bros U- 2012

The Haunted Island: A Frog Detective Game- 2018

Donut County- 2018

Fire Emblem Awakening- 2012

Halo 3- 2007

Bioshock Remastered: 2016

Oxygen Not Included: Early Access

Braid: 2008


Interesting Links:


Chris Mcente's Rayman Legends talk: https://www.youtube.com/watch?v=WFu1utKAZ18


Blackthornprod's video about me (and others): https://www.youtube.com/watch?v=KDW0hSUyK5M


Designing HITMAN 2 for deeper levels: https://www.polygon.com/2018/11/7/18068608/hitman-2-preview-ps4-xbox-one-pc

What Makes HITMAN's Sapienza So Memorable? What Makes HITMAN's Sapienza So Memorable?

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