SakeTami
Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

patreon


Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier

Apologies for any small audio hiccups in the video, I've been under the weather lately and that made editing a bit of a challenge.

There's a very old quote from the creator of Civilization, Sid Meier "A good game is a series of interesting decisions" and despite how popular this quote is, an "interesting decision" is a pretty hard idea to break down.

It's time for The Architect to reboot history and go back to the basics of strategic games in figure out what an interesting decision is, how they can be best used, or whether we need them at all.


You Saw:


Civilization 6- 2016

Xcom- Enemy Unknown- 2012

Kingdom Rush Frontiers- 2013

Destiny 2- 2017

Gwent: Thronebreaker- 2018

Maple Story 2- 2018

Pokemon Ultra Moon- 2017

Far Cry 5- 2018

Armello- 2015

Slay The Spire- 2017

Path of Exil- 2013

Final Fantasy 10- 2001

Shovel Knight- 2014

Into the Breach- 2018

Transistor- 2014

Magic the gathering: Arena- 2018

Prismata- 2018

Return of the Obra Din-2018

Titan Souls- 2015

Rayman Legends- 2013


Interesting decisions/links:


Sid Meier's GDC talk: https://www.youtube.com/watch?v=WggIdtrqgKg


Great Errant Signal video on Far Cry 5: https://www.youtube.com/watch?v=5EPqF_o4mCs


The dangerous myth of Civiliazation: https://www.rockpapershotgun.com/2018/03/15/all-rise-and-no-fall-how-civilization-reinforces-a-dangerous-myth/

Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier

More Creators