SakeTami
MystikoGames
MystikoGames

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Expectations for 0.0.2

I've made a post like this before, however I'd like to update it for specifically 0.0.2.
In 0.0.1 (The version that releases within the next two weeks), you can expect:

-Ability to talk to NPCs
-Basic quests (Talk to X, Bring item Y to character Z)
-Basic inventory management (You'll be able to have items in your inventory and buy/sell things at shops)
-Ability to close/open doors and pick up interactables.
-6 Scenes + 2 Repeatable interactions (not counting variants.. try to find them all!)
-Access to gallery, so you can view your unlocked scenes.

So as you can see, 0.0.1 Will basically be a glorified walking simulator.
That is why in 0.0.2, these are the things I'll focus on trying to get done. Which if things are going well.. I'll be able to release 1 patch per month.

0.0.2 Planned features (order = priority)
- Combat
- Dungeon Area to fight+
- Ability to give important characters special items to increase their affection
- Ability to craft items
- Another Camp to meet new NPCs etc.
- 1-2 New scenes (Is what I am aiming for with my current funding (0).., but I am not making any promises)

Dungeons will be as follows:

- Enemy characters that you have to kill.
Enemies will allow you to give specific loot based on the enemy you killed.

-Dying will NOT result in a CG.. I've always disliked Gameover CG's or those where you get teleported back to your bed... Walking all the way back to where you want to be just because you wanted a scene is bad game design IMO.

Instead, you'll generally be able to get a scene after every dungeon clear.
So basically, every time you clear a dungeon for the first time, you'll get a scene specific to that dungeon. This not only encourages players to go into dungeons for specific loot, but also to get their scene reward.



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