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nathanaardvark
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Tutorial 10 - Giants

Just to expand a little on the points.


Worm's eye point of view. The angle we use in a scene if we want the viewer to feel really small or if we want the viewer to feel what they are looking at is really large. The camera needs to be close to the ground.

Size is relative. Of course, our scene needs to appear the usual size. Putting objects like mountains, trees and birds around will help us relate to the size of the giant.

Atmospheric Depth. This will be explained in another tutorial but basically when objects get further away from us the atmosphere has a visible effect of both de-saturating and raising the value (less dark). More on that later.

Tutorial 10 - Giants

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