SakeTami
CrystalFrostViewer
CrystalFrostViewer

patreon


Progress upate

I checked my public github for the earliest code to see if it's from before mesh was implemented. The memory leak started with mesh. Unfortunately it seems I didn't start using it until after mesh was implemented. So I'm going to have to scrap most of what I have and restart almost from scratching using what I've learned the first go around.

As such, I'm leaving the git public and changing the license on it as a modified BSD License. The code is basically unusable and unstable in its current state, so if you want to fork it, feel free. That github is here: https://github.com/JennaScvl/CrystalFrost-Experimental

Moving forward, I will not have a public github for it until the project is nearly finished and until the project is in a state that I feel comfortable making publicly accessible will only distribute snapshots of sourcecode and occasional binaries to the appropriate patron levels.

That's not to say that only patrons will have access to the code or binaries. Once I have something that is ready for public use, access to it will be free and always be free, and the patron roles will adjust for early releases on new version or special versions only. Special versions will be things like the official HD render pipeline, VR, and real time raytracing enabled versions.

The latest stable regular forward/deferred rendering pipeline, pancake (non-VR version) will always be available for free and links to the latest stable binary will always be available in the public areas of the discord server.


More Creators