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WhiskyTangoFox
WhiskyTangoFox

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Dev Blog - LitR 7

So, the Nexus has finally released the new dp system, and like most other modlist authors it's not been a boon for me. And that's fair enough. The old system disproportionately benefitted modlist authors who could generate significant downloads through hosting patches. This incentive system fundamentally shaped the development of LitR though. It resulted in a modlist with a ton of very custom patching, and allowed me to focus in on a very specific vision for the list, and this is something that the new system not only doesn't reward, but actively seems to penalize for.

So what does this mean for me? First, I've decided to take LitR in a slightly different direction. In order to broaden the appeal of LitR, I'm going to be removing some of the survival elements from the base list, and reducing the amount of custom patching and balance . The goal behind this is to create a list that is more flexible, more vanilla, and easier to use for the average user.

Alongside this change, I will be developing my own custom all-in-one survival overhaul as a patreon exclusive. It will in no way be required to play LitR, but users who've enjoyed the type of streamlined survival focused experience I've built so far will probably be interested in it. It will likely be available as a single download to add to LitR, and as a scripted patcher users can run that should work on any modlist.

This should result in a base list that is more flexible, easier to build on top of, and more appealing to a wider audience. While at the same time giving me the opportunity to provide a more niche, tailored experience for players who want a more hardcore survival overhaul, whether as part of LitR or for their own modlists.

Why patreon exclusive? While I agree that nexus needed to fix it's algorithm, because the way the algorithm seems to work now, me uploading new mods to the nexus won't benefit me, and may actually decrease the rewards from my existing mods? It's not exactly clear how it works, the nexus has refused to explain anything, and it's super demotivating. On the other hand, you guys and gals appreciate the work I'm doing much that you want to throw money at me, without any expectation of recompense. It's not a tough decision to go where I'm appreciated. I won't be removing mods from the nexus or anything, and I'll continue to support my existing mods. But I doubt I'll be uploading much new work to the nexus. The confusion over the past few months about what's happening has left a bad taste in my mouth, and a strong desire to have a bit more stability and control over how my work is monetized.

Comments

I'll be here to see what you come up with next.

Kevin Smith

I've been totally out of the loop on the nexus thing until i read a comment the other day on a mod. Didn't really think about it as "accidentally" gaming the algorithm and i was hoping no one was trying to do that, that it made NxM change the way it works. However after reading the article it's exactly what some Mod creators were doing. A lot of translation authors are getting shafted and while the old system seemed to allow people to piggyback off popular mods for what is basically just changing the language and not making an original work, people from other countries still need these and now they'll just go elsewhere and mod 'pirating' could potentially get worse. This is a shit sandwich that i don't think any mod author worth their salt wants to deal with. I also see a lot of authors stating "You were in the wrong hobby if you were in it to make money". I don't think it really matters what you're in the hobby for. The result is the same; Making good mods.

Lokii


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