Settlement Plans - Proof of Concept
Added 2024-05-28 07:10:55 +0000 UTCSo, with a quick script and some work in fo4edit, I've been able to knock up a working, proof of concept for the settlement plans I mentioned in my previous dev blog for the Graygarden settlement. It was suprisingly easy to do.
When you're in the Graygarden settlement, you will have a new category in the workshop menu - Building Supplies. Place these, leave the settlement, and the next time you return the supplies will be gone, and there will be a handful of new buildings. The NPCs and Turrets the mod would normally place are completely disabled.
Requirements
https://www.nexusmods.com/fallout4/mods/70098
It also requires Home Unimprovement, although that's just because I'm using the menu system to inject the new recipe. I'll spend some time and patch the rest of the vanilla settlements the same way, and probably release this as a standalone mod/patch for the Living Series that doesn't require Home Unimprovement.
Future Work
So, aside from doing the same thing for all the other mods in the Living Series, it's possible to do this with pretty much any mod that adds stuff to a settlement or player home. So, it could be done with Aloot's Home Plate or Eli's Faction settlements for example. It could potentially be done with multiple alternative plans for a given settlement. I think it's also possible to even convert a settlement transfer blueprint into a plugin, which would allow this technique to work with it. It's also possible to break things down into multiple layers, e.g. instead of one single Build Supplies recipe, you'd have could have seperate recipes for the Warehouse, the various homes, and the turret scaffolds- however that does require seperating the different layers, which is a pain when the mod author hasn't already done it (either in CK or in game+fo4edit, creating a new layer, and changing the parent layer for each).
EDIT: Note, this is Proof of Concept, install this in an existing play through, check it out, then remove it and load a save from before you added it to continue playing. The final implementation will definitely be a different plugin.
EDIT: REuploaded, should work now
Comments
The aspect of settlement building that brought me the most joy was putting my guns on display. It was a ritual to return home, unload my gear, and store my guns. If there were a low-effort way (e.g., placing a Building Supplies crate) to invest in pre-baked settlement enhancements with some minimally cluttered spaces to further clutter with my junk, that would align perfectly with how I prefer to spend my time in FO4.
BitLoop
2024-05-29 13:11:38 +0000 UTC