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WhiskyTangoFox
WhiskyTangoFox

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Pre-release 6.1

This update should finish out most of the work I wanted to do around weapons and calibers. There are still some rechamber options missing that I would like to add eventually, but either there's not an obvious place to inject it, or there's not a decent modded weapon option for it (or both).

Changelog

Several of the redundant uniques have been swapped out for new modded weapons that offer unique rechambers for their weapon class. I've also added a new Linked Dropbox to settlement crafting, that should make setting up a forward operating base much easier.

This update is save safe, however any of the uniques based on the removed weapons in your game will obviously be broken in an updated save.

- Added

    * M2019 PKD Detective Special (And patches)

    * Sig Sauer 12.7 (and patches)

    * Vintage Repeater (and patches)

    * Assault Pistol (And Patches)

    * Mare's Leg (And Patches)

    * T6M's AShot (And Patches)

    * Unique Replacers - LFArsenal Wazer Pwistol

- Updated

    * Home Unimprovement

    * The Rooftops - For Jumpers and Snipers

    * Concord Resurrected - No Longer A Ghost Town

- Removed

    * New Army Revolver

    * Rhino M1

    * Handmade Lever Action Shotgun

    * European Assault Rifle

    * Post Apocalyptic Handmade Weapons

    * Grease Gun SMG

- Misc

    * Rechambered the varmint rifle in .223

    * Rechambered Homemade SMG to .45

    * Fixed broken turrets


https://drive.google.com/file/d/1dExqTJdCwXXA0iFc--LSwXxkJ5CBUrrr/view?usp=sharing

Comments

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WhiskyTangoFox

Is the BethINI step needed when updating?

Dead Grem


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