Prerelease 5.3 - 4: Minigames Suck...
Added 2024-02-13 15:12:54 +0000 UTCSo, after doing a bit more testing, it occured to me how annoying the hacking minigame is. Like, super annoying... I mean, why can't I just take some mentats and skip it or something...
So, there's now an option to skip the Hacking minigame (if you have the perks to hack the level terminal), if you have mentats in your inventory. I also brought back the fan favourite Locky Bastard, but added perk restrictions (you can only attempt to shoot/kick/explode locks you have the locksmith perk for). The design goal is to add options to use resources to bypass the minigames, and allow for more player choice, without being able to completely ignore the perk requirements.
Also, based on feedback and my own testing, I've pulled out NPCs Use Items and Chemfluence. They're good ideas, but the detection radius changes cause problems with game balance. They're good mods for people wanting a tactical game - but LitR isn't that.
Patreon's file system seems to be having some issues, to here's a google drive link
https://drive.google.com/file/d/12ca1NODbvjmtgUtHwOZhAgcOrzkEr2jj/view?usp=sharing