Prerelease 4.5.0 --> 5.0.0
Added 2023-08-18 20:46:39 +0000 UTCSo, it's happened again. A prerelease grew large enough that it needed to be upgraded to a major release. This time, it's due to me swapping PRPx for the full PRP, and generally reworking through all the mods that broke precombines in an attempt to modernize the list.
PRP comes in, along with a Tales from the Commonwealth + Beantown Interiors + A Forest +PRP optimisation patch, which forms the backbone of the previs for the modlist now. A handful of mods that broke previsibines had to come out as a result. The biggest casualty here was Fourville, and the rest of Seddon's other mods - all of which unfortunately have previs issues.
As you'd guess, removing this many mods is not save safe.
# 5.0 - Praxinator Gets Upstaged
Praxinator over on the discord has been doing some work on consistency, bugfixes, and sorting for the modlist. Big thanks to him, for doing things I have neither the time or patience to do. But I'm guessing most of you are here for SS2 chpt 3, and not that. Also coming in are a few new content mods I've had had on my todo list for a while, including an overhaul of the mods related to Previsibines for the list, and a few new tools for mcm. My goal is that this will be the last content update for the list for a while.
In other news, I've decided to remove Locky Bastard and Ultimate Hacking- they end up devaluing the perks because players who have mastered the minigames just skip the perks, and the removal of the level gate on higher level content is problematic (e.g. LBPACs changes to Power Armor Obtainability, and Lunar's level gating of loot). I've added lock/terminal bypassing to the perks instead.
With the new MCM settings manager, I'm shipping a LitR default settings that need to be loaded when starting a new game (users in an existing game don't need to do this).
- Added
- * SS2 Chapter 3
- * Boat From Warwick Homestead To The Castle
- * Radspider Redux
- * Fast Travel from Quest Hubs (Throwing a bone to non-survival players here)
- * Supplementary Weapon Icon Library for FIS
- * FGEP
- * FGEP - Legendary Bosses
- * FGEP - Very Zen Textures
- * Skip Dima Memories (optional)
- * Skip Kellog Memories (optional)
- * Atomic Radio
- * Atomic Radio - Base Object Swapper
- * Lunar - David Hunter, A Brotherhood Story
- * Lunar - Hilda Hughes, An Institute Story
- * Lunar - Vault 494, A Vault Tec Story
- * SotS - A Fungal Forest
- * MCM Categorizer
- * MCM Settings Manager
- * MCM Booster
- * Baka MaxPapyrusOps
- * Beantown Interiors
- * Optimization and Compatibility for 3DNPC and BTInteriors (Tales from Commonwealth - Beantown Interiors)
- * Lush Ambience - Far Harbour
- Updated
- * Stimpacked
- * True Perks
- * Baka Framework
- * SS2
- * SS2 Chpt 2
- * Workshop Framework
- * Lunar SS2
- * Lunar Weaves SS2
- * SS2 Previsibine Upgrade
- * Lunar - PBW Plasma Defender
- * Lunar - Jury Rigged Antimaterial
- * Lunar Fallout Overhaul - The Wasteland Service Rifle
- * The Pipe Shotgun Collection Redux
- * Lunar Fallout Overhaul - The Pipe Shotgun Colletion Redux
- * Lunar - Wattz Laser Gun
- * Lunar Fallout Overhaul - McMillan CS5 Sniper Rifle
- * Lunar Fallout Overhaul - The Zap Gun
- * Lunar Fallout Overhaul - The Charger Pistol
- * Lunar Fallout Overhaul - Wasteland Heavy Weapons Pack
- * Lunar Fallout Overhaul - Institute SMG p90
- * Lunar Fallout Overhaul - Institute Heavy Assault Laser
- * Lunar Fallout Overhaul - Institute Plasma Rifle
- * Lunar Fallout Overhaul - BUllpup HMR
- * Vanillafied - CS5 Sniper Rifle
- * Lunar - Photon Disruptor
- * Lunar P94 Plasma Rifle
- * Recruit Jenny (K1-98) as a Settler ESL
- * Recruit Shelly Tiller as Settler
- * Recruit Scribe Haylen as Settler
- * Recruit Timothy as Settler
- * LarannKiar Recruitment Mods All-In-One Archive Pack
- * Bosses get Legendaries
- * Lunar - Tales from the Commonwealth
- * That's Gunners Life
- * Lunar - Raider Overhaul Forged
- * LBPAC Redux
- * Unique Replacers - Hunting Gainer
- * Even more immersive burning molotvs and flamers
- * Legendaries they can use
- * Unique Replacers - Black Ops Stealth Suit
- * Unique Replacers - Corpus Praseidium
- Removed
- * Locky Bastard (And Patch)
- * Ultimate Hacking (And Patch)
- * Less Loot - People Live In - USAF Satellite Station Olivia (Replaced by Glitchfinder's Sparsified patch)
- * Melee Bangs (and lunar patch)
- * Gun Smoke
- * Level up healing removal (no longer necessary with Stimpacked 2.0)
- * Lunar LBPAC Patch (no longer necessary with the update to LBPAC Redux)
- * Stimpaks help you breath
- * Lunar Fallout Plus - Logical Weapons Dismemberment
- * Container Swap - UFO4P Patch (replaced by synthesis patcher)
- * Better Atom Cat's Garage
- * Fourville
- * The Secret of Huntress Manor - A Far Harbour Story (and pataches)
- * David Hunter - A Brotherhood Story (and patches)
- * Vault 494 - A Vault tec story (and patches)
- * Hilda Hughes - An Institute Story (and patches)
- * Vertibird Faction Paint Schemes
- * Convenient Bridges
- * Diamond City Outskirts Lite
- * People Live In - Roadside Pines Motel (And patches)
- * The Crab Shack
- * Tales from the Commonwealth - Facegen Data
- Misc
- * Updated generated patches
- * Rearranged some of the seperators
- * Swapped Start Me up for Fast Start
- * Regenerated LOD
- * Swapped armor penetration bugfix over the F4SE version
- * Nerfed base burning damage from Molotovs and Flamers, but it now scales with the Demolition perk
- * Swapped SotS Atom's Storm for Mith077's Optimisation Patch (and updated patches)
- * Swapped PRPX for full PRP
- * Swapped Immersive Drumlin Diner Exopatch for PRP patch
- * Swapped Vault Boy and Girl bobbleheads over to non-fourville version
- * Bugfixes to various LitR patches
EDIT: I've attached an additional version where I've not swapped out SotS Atom's Storm for the original mod with optimisation patch. I've checked in game and can't actually find any problems with the previs conflicts, so I think it'll be OK, but I could use some more help testing precombines around the glowing sea area, to ensure that there aren't any problems.