SakeTami
WhiskyTangoFox
WhiskyTangoFox

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4.0 Release Candidate

Alright, so a few more changes to perks, and a little more cleanup. I expect to push this to release later this weekend, assuming I don't find any major issues during testing.


# 4.0.0 - A Big Update

The big new thing here is of course the Fens Sheriff's Dept. I've also have some new crafting overhauls: Feast & Famine, which is my rebuild of the food and cooking systems, and True Perks Diversified Crafting, which overhauls weapon and armor crafting. We also have a big update to Unique NPCs Creatures, which removes Radspiders, as well as a few other things. They may return as a separate mod in a future version of the list, but for now, I've de-merged them out of UNCPs. We also have a new Lighting and ENB setup.

This is a major update, that removes quite a few mods.

- Several outdated/broken weapons

- See Through Scopes (I know this one will be contraversial, but having some weapons support it and other not is confusing so I'm removing it - it is safe to add back, and the replacer version doesn't require any conflict resolution other than my lunar patch to do so- feel free to put it back if you want it).

- A few of the SS2 addon packs - due primarily to wanting to tighten up the options there, and not overload newer players with too much too quickly

- Cross Armors - They diverge from vanilla too much, both in asthetic and in mechanics

- Broken Settlement mods

- Added

* Feast & Famine

* Less Dungeon Loot

* Mine Swapper

* SS2 FallUI Icons

* Reversed Workshop Highlight Fix

* Reaver Fever HD - Scavenged Metal Ghoul Armor in 2K

* Ketaro's World - Base Object Swapper

* Mechanist Lair Pathfinding Fix

* 4estGimp - Atom's Glory Threads SotS Atom's Storm patch

* Rusty Face Fix

* True Grass - Floating Grass Fix

* The Fens Sheriffs Department

* Voiced Protagonist for The Fens Sheriff's Department - Bleachers 2

* LBPAC - The Fens Sheriffs Dept

* Lunar - The Fens Sheriffs Dept

* Raider Armor Paints Redux

* Robot Armor Paints (and lunar patch)

* Marine Armor Paints (And lunar patch)

* Adjustable Survival mode damage

* South of the Sea - Fungal Forest Patch

* Recruit the Mariner as Settler

* Recruit Amelia and Old Man Stockton

* Wood finishes for the Lever Action rifle (and lunar patch)

* That's Gunner Life

* Horrorghouls sound pack

* FO4 Particle Patch - No More Glowing Objects

* Lightweight Lighting

* City Plans for SS2 - The Pack

* MGEF bug fix

* Boat from Nahant to the Castle

* Spectrum ENB

* New Bottlecap Tin

* Armor Penetration Bugfix

* Puddle Replacer

* More Where That Came From

- Updated

* Updated Unique NPCs Creatures and Monsters Standalone (Big update, see the nexus changelog for details)

* Updated Lunar Fallout Plus - When Freedom Calls

* Crash Log Auto Scanner

* Lunar - UFO4P

* Diamond City Radio Extended

* A Forest Tree Trim

* Diamond City Ambience

* People Live In - Roadside Pines Motel

* Less Loot - People Live In - Roadside Pines Motel

* Lunar - Zap Gun

* True Perks (and patches)

* 4estGimp - M8r Complex Item Sorter Enhancements

* ENBSeries

* Fallout 4 HD Overhaul 2k

* Lunar Fallout Overhaul

* Power Armor to the People

* Super Mutant - AWKCR-free and Scaling Fixes

* Lunar - Grease Rats Garb

* Unique Replacer - Hunting Gainer

* Random Valuables Redux - Fourville

* Legendary Bosses - Plutonium Redux (bosses now have some loot drops, but also some better defenses)

* Lunar Fallout Plus - When Freedom Calls

* Lunar Fallout Plus - Ballistic Weaves Overhaul

* Lunar Fallout Plus - Whisky's Tweaks

* FallUI Hud

* FallUI Inventory

* Uneducated Shooter

* Fourville Exopatch

* Diamond City ExoPatch

* A Storywealth Diamond City

* Random Valuables Redux

* Random Valuables Redux - Vault 4

* Radium Inc Redux

* Sim Settlements 2

* SS2 Chapter 2

* Workshop Framework

* Far Harbour 3d Tree Lods

* Optimised vanilla tree lods

* Lunar Fallout Plus - Wasteland Weave (formerly LFP - None Ballistic Weaves)

* Previsibines Repair Pack Lite (PRPFX)

* LBPAC - The Bleachers

* Unique Replacers - Capital Wasteland Autoaxe

* Immersive Animations Framework

* ENB Helper

* Lunar - Pipe Shotgun

* Radium Inc Redux

- Removed

* 10mm Pistol Resized (Causing CTDs with CHW)

* Lunar - SCM

* Service Rifle (and patches)

* Crossbows of the Commonwealth (and patches)

* T6Ms Pump Shotgun Rifle (and patches)

* Handmade AntiMaterial Rifle Redux (and patches)

* Salvaged Sentrybot Microgun (and patches)

* See Through Scopes (and patches)

* Plant Silt Beans

* Scavver Faction Red Rocket workshops by SKK

* Laser Gun Reanimation (Conflict with modded weapons)

* Fixed Alpha Maps (superceded by Fallout 4 HD Overhaul Fixed Alpha Maps)

* Wasteland Ventures (and patches)

* Apocalyptic Additions

* Rusty Face Fix Redux

* Advanced Animation Framework

* Variety of the Fusion Flea (removed from the nexus)

* The Bleacher's Facegen data (incompatible with FSD)

* DCGuard Extended Wardrobe (incompatible with FSD)

* Gunmetal Armor Skins - Raider Paint Pack (replaced with new Raider Paints Redux)

* SKK Dynamic Damage Manager

* Unbogus Lunchboxes

* Lodfix for Salem Museum

* N.O.N.E - Ballistic Weave Overhaul

* Combat Zone Restored

* Combat Zone Restored Restored

* See region names on save files (and patches)

* Clarity (and patches)

* True Nights (and patches)

* True Sight ENB

* Mystic Pines Settlement

* Vault 81 Entrance Settlement

* General Atomic Galleria Settlement

* Cross Brotherhood Recon (and pathes)

* Look at me Institute Edition (and patches)

* Cross Courser Strigidae (and patches)

* Cross Institute Expeditionary Suit (and patches)

* More Toys

* Dynamic Vendor Restock

* Puddle swapper

* Shortcut to Curie

* Diamond City Radio Extended

* Wastelander's Melee Weapons

* Rsiyo's Location Pack

- Misc

* Moved CHW Fix to Fixes section, disabled by default

* Fixed Riot Shotgun animation issues (reinstalled Riot Shotgun Animations)

* Repacked base game BA2s

* Replaced the Complex data structure fix with the Long Save Bug Fix (as it's finally been hosted on the nexus)

* Regenerated LODs

* Re-enabled sneak HUD by default (it's too much a required piece of feedback for players trying to sneak, especially due to the different settings around sneaking)

* Reduced gun volume


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