Beta - Immersive Legendary Mutations
Added 2022-11-15 08:16:27 +0000 UTCThe vanilla Legendary Enemies mutation system has always felt unfinished. At half health, the enemy gets a minor power up, and their health is magically reset, and you get a text notification that they've mutated. Big Whoop.
So, for the past week or so, I've been working on a new mod that replaces this system with something a bit more fleshed out...
Immersive Legendary Mutations
- A text message is no longer displayed when an enemy mutates
- An enemy mutates at a random health percentage (with a bell curve distribution around half health)
- Enemies no longer heal when mutating, unless they have a specific "healing" mutation
- Enemy mutations are selected at random, from specific lists of new and interesting mutations. These can be either offensive or defensive in nature, and may require you to use a different tactic to defeat the enemy.
- Most mutations have shader effects, as well as new drops to give hints as to what the mutation is
- Mutations aren't always biological "mutations", they can also be items, or recovered tech like shields, or contaminated drugs.
- Once an enemy has mutated, there is a small chance it will mutate again (higher level, the more likely it will happen), and again, and again...
Mod Status
This is a beta. The mod is actually suprisingly simple, so I'm not expecting any critical bugs, but I recommend backing up a save from before adding it, just in case.
Compatibility
Because this doesn't touch anything other than the legendary mutation system, this should be compatible with pretty much everything. It's safe to add to any version of Life in the Ruins (you can just leave it at the bottom of the load order, it shouldn't matter unless you're running an old version with Better Legendary Mutatiosn - in which case this just needs to be below that).
Yes, this does incorporate the script fixes from UFO4P
Bug Reports, Screen Shots, and Feedback
If you run into any issues, or are confused about anything, please drop me a message in the discord channel for this mod.
I also need some screenshots for the nexus mod page, so all you screen archers, knock yourself out. I'm thinking I might do the nexus page in the style of a BoS scribe's report on "mutations in the commonwealth", so some photos to go with it would definitely help.
Credits
I've borrowed textures from https://www.nexusmods.com/skyrimspecialedition/mods/27456 thanks to their open permissions
EDIT- 11 Nov 2022: re-uploaded with a bugfix for Synths not "mutating"
Comments
fixed
WhiskyTangoFox
2022-11-16 06:48:18 +0000 UTCBorrowed textures link is broken (the comma is part of the hyperlink), but other than that can't wait to try this out.
Lokii
2022-11-16 04:21:07 +0000 UTC