The 5th update is here!
As we mentioned previously, not all of the Tech Update content is available yet, but we are releasing new content every 2 months.
This cycle we have been focusing on upgrading Debbie's content, and we're now in a position to share with you the first 15 quests.
Following this release, we are now working on the remaining last part of her content which will include her last animated scenes and will be released in the next update (in 2 months).
In the meantime we hope that her story showcases the level of quality we intend to keep throughout the rest of her content.
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Changelog (wip.5595):
Expanded Debbie's route with 1 original, 3 reworked, and 6 upgraded quests.
Created a new mall trip event with Debbie that evolves with her story.
Moved over to using Debbie's new art when she appears in other routes.
Updated Debbie's art in her button dialogue, including sleeping Debbie.
Rebuilt peeking on Debbie in the shower event with more new art.
Extended Debbie's schedule to rarely place her by the pool of an evening.
Built new x-ray system and began adding it to existing scenes.
Wrote up Frank and Bridget's background information for the phone.
Improved dialogue hint when clicking on exterior garage door with key.
Locked that lotion bottle in Debbie's drawer. For now.
Restored correct hover effect to quick menu.
Prevented quick load feature attempting to load incompatible saves.
Removed non-functional options from quick menu when viewing a replay.
Revisited animation system to improve stability, most notably during rollback.
Retooled mimic system to be more reliable and prediction friendly.
Fixed edge-case migration issue when loading some saves from Preview 1.
Guarded against Judith being able to break a Miss Ross quest.
Various small posing improvements to Debbie content from last preview.
Ensured consistent view of hallway in Debbie's house during navigation.
Adjusted timings of some ambient sounds to avoid hard cuts as they loop.
Addressed issue where map music could linger into rails dialogue.
Dealt with flip-flop continuity issues in Jenny's telescope scenes.
Made sure the fake guitar is added to the wall properly in Melody's route.
Cobbled together a new shader to support equirectangular projection.
Optimised some hot code paths to keep navigation snappy.
Resolved issue where using spot metadata would prevent asset prediction.
Added a basic bloom visual effect to help distinguish daydreams.
Helped rails to feel a little more natural when multiple paths may be taken.
Enabled visible cues for choices that require unmet stat checks.
Developed many new rig assets for both Jiang and Kassy.
Upgraded Ren'Py to version 8.3.4.
Touched up art of Anon using telescope in Jenny's route.
Redrew telescope shot from Jenny's route to bring its quality up to par.
Produced new assets for Jenny to reflect her pregnancy in Debbie's route.
Revamped various cutscenes and created multiple new ones.
Put together a new translatable module to help with expressing time periods.
Tweaked layer management logic to prevent Jenny's laptop appearing twice.
Integrated meeting Tammy outside Debbie's house with new mall trip event.
Found and fixed a latent bug in how metadata scaling was being applied.
Solved problem that would cause some sounds to play sooner than intended.
Tackled various other continuity and posing issues in earlier Debbie quests.
Stopped Jenny's first sex toy quest from interfering with the timeline.
Remedied various issues when Jenny showered at night.
Introduced small dialogue variations to account for when Deb is at the mall.
Inserted variant for claiming glasses from Judith during art class.
Many small asset changes to adjust expressions and smooth arm joints.
Reduced the use of magic numbers throughout the priority system.
Prepared and cleaned up the codebase for a future move to Python 3.12.
Eliminated various other minor bugs in existing quests.
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Download:
If you are a Patron supporting us, you can access a unique private download link on our website by linking your Patreon account here:
https://my.kompasproductions.com/download
If you are a not a Patron but want to play our latest patch, you will have to wait for our public links to be ready, roughly within 24 hours:
https://summertimesaga.com/download
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Old saved games:
Save files from previous preview builds (i.e. 21.0.0-wip releases) are designed to carry forward to this version; however, the nature of these preview builds is such that they are a work in progress, so some instability is possible.
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Found a bug? Report here:
https://bugs.kompasproductions.com/
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Thanks to those supporting us all this time, and those who send feedback. Make sure to watch our daily live stream to see the development!
-DC