SakeTami
azmaybe9
azmaybe9

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Early Access Samus

Whoo! This involves all of the finished core video that I'm extremely happy with! I'd love to hear your feedback on what you feel could make the video better for full release too. (I can only fix so much though)

I'm gonna be working on placing names, correcting more little stuff, adding in the secondary shots, and then working on the extra ending all next week to make sure everything is polished up!

Otherwise, enjoy the core idea I intended!


The thumbnail is also something I'm still working on, but I definitely love the way it's headed.

Early Access Samus

Comments

I'm so happy with the hair and that it's now my permanent solution to hair physics! (Only took a whole year to get right since nobody focuses on animation film workflows from Blender to UE4) Man, you're gonna love Neko vid once I go back and finish it. Barefooted, small interactions, Neko girl. I ahould use it as my first practice on simulated destruction! Hah, here I am hyping up another vid to be worked on because of what you recommended you liked. Thanks a lot for commenting, being here, and watching the vid! I can't wait to blow your mind in the next one! And the extra shots in this one... I just love doing this!

AZmaybe9

I love criticism since it can only make me better! For the bridge piece, I can animate that slipping off. For the street lights, you know how much I love comical pinball swinging lights! I've done it to trees, streetlights, cars, etc! Even the Bowsette vid had spinning cop cars! For the other lights on the sidewalks that aren't those swinging ones, they do go down and get crushed. Noticeably when she starts to fill the streets. Those buildings! I want to bend them so bad! But I think it might involve bringing then into Blender and using shape keys to do it. BUT, it would be the same cartoony bend from Bubblegum vid. I'm still trying to figure out simulated destruction/crumbling parts, so good eye on spotting one of my limits! (Funny how this is too cartoony yet spinning lights aren't for me)

AZmaybe9

AZ, I think this is a fantastic video. Your work on the hair physics really paid off, because it noticeably adds to the "realism." I also enjoyed the added destruction effects. Overall, I like the variety of angles and perspectives you use in your videos, as well as the playful interactions, and this one is no exception. From what I have seen, you are a stand out in this regard among the makers of giantess animations. I'm looking forward to seeing what you come up with for the extra ending. The growth sequences in this video were superb and my favorite since Pool Remix. I'll just add that I personally prefer barefooted models, however, Samus was an excellent choice. I'm really impressed by how far you have progressed, even in just this single video alone.

If you accept criticism, I'd like to point out a few thing: -The piece of bridge at 1:45 would probably slide off her left side and fall down instead of getting stuck. -I see some street lights being hit by Samus and knocking down, but they come back up. I think they should stay bent or dissappear when flattened against the floor. -The buildings at 1:53 and 1:55 (Hand and leg) could show signs of being crushed a bit by her weight. All that aside, these are just small ideas. I think everything else is just perfect, and I can't wait for the full sound release!

Sayer Raider

The animation is simpy incredible dude! The shots, the growth, the destruction!

Sayer Raider

Awesome! I'll try to make the extra scenes as satisfying as the rest of the core animation! I definitely look forward to what you spot then! I LOVE that bar part! It gives green so much personality in one moment, it's insane! Ok, the camera shakes. Good to know that I should keep up with the manual UE4 technique as I haven't added any post-editing camera shakes in Hitfilm. Which means that I could eventually get good at animating the shakes myself (or learn the UE4 camera-shake nodes way) and that would be a nice potential time-save! Another thing to note on shakes were that I wanted to do less vertical shakes and focus on moving to the side. That way the subject wouldn't be moving all over the place and you can still focus on what did the damage. Some say it's a bit weaker, but I think it's a nice trade-off.

AZmaybe9

There definitely was a lot of variety... from the beginning you show 4 or 5 characters each w/ different attributes/abilities/weapons... it was interesting to see those. Like when the guy w/ the green weapons rapidly punches her leg at 0:22 that was pretty cool (of course she just blows it off which i loved). Its just interesting to see the different characters react to her. And it is funny to see when she knocked him back to the bar at 0:35. I thought that was pretty funny. Camera angles were great and I loved the switch to first person at 0:40. I really appreciate the camera shake at 1:36 when she is crawling under the bridge and the shake just emphasizes her size as she grows. Definitely cant forget when she gets really big at around 3min in and those earth shaking stomps. Over all I really liked it and It did have a lot of variety in my opinion. If you ever need me to critic or ask for advice let me know. I know I didnt say anything bad about this video but 1. It was really good. and 2. Ill wait for the final vid before I critic. Great job as always!

Thanks for the comment! I'm always encouraged by these! Thank you for also pointing out specific details because that allows me to figure out how to focus shots in the future! I'll be sure to work on micro-interaction more! What'd you think about the variety? I've been mostly focusing on that recently.

AZmaybe9

Really liked this!! I loved the camera movement at 0:40 and the poke/rub. Also really enjoyed from 2:03-2:10 when she drags the guy away and plays with him a lil in her fingers... then flicks him at 2:16... sooo good.. and the size difference was great. Over all great stuff and am excited to see what else you make as you get better and better :D


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