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SFO III Modding Pogress Update #2 and Q&A 2022 #1

Hello Everyone!
Venris Here!

Second episode of SFO: Grimhammer III Modding Progress Update is here with the first Q&A session this year! So be sure to ask all the questions HERE as usual. Will answer them on YouTube in a special video!

Venris Out!

SFO III Modding Pogress Update #2 and Q&A 2022 #1

Comments

Hi, I also have a few questioins: 1: Since you have to rebuild SFO for TWW3, do you plan on implementing some general gameplay changes to SFO III (like unit balancing, battle pacing, general campaing mechanics) or do you focus on mainly porting and restoring the SFO II gameplay? 2: From what you can tell, how much did TWW3 battle calculation change from a technical point of view (unit combat handling, pathfinding, stat calculation) in comparison to TWW2 and how does this affect SFO? 3: Do you plan on changing mechanics of the RoC campaing this time?

Hey Venris, you're doing an awesome job! I've gone back to WH 2 to enjoy SFO/Mortal Empires again, but I can't wait for SFO 3 and IE in the new game :D My questions: 1. Any plans for new units for the WH 3 races, e.g. more mortal units for the daemon factions? 2. What race do you think needs the most attention right now in terms of better mechanics etc.? 3. Do you have any plans to make changes to the (awful) Realms of Chaos system, or will your focus be on setting foundations for when Immortal Empires releases? 4. Are there any particular new systems WH 3 has introduced that has you excited in terms of things modders could do to utilize/adapt/build on them? E.g. The great Bastion's invasion mechanic.


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