SakeTami
venris
venris

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SFO: Grimhammer II ver. 1.7 BETA v3 FULL

Unpack the the file to: C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\data and disable steam SFO II version.  

Enable out-dated-mods and sfo2_test.pack in launcher!

OR

Change sfo2_test.pack name to steel_faith_overhaul_2.pack and replace file in C:\steam\steamapps\workshop\content\594570\1149625355.

Enable normal steam SFO II in launcher.

Changelog can be found here:

AWESOME LINK

Use this if you have more problems  https://steamcommunity.com/sharedfiles/filedetails/?id=1399787504

It should be save compatible with full release! SHOULD FOR 95%!

Things that are missing:

- some icons and text
- more errantry skills
- CBF fixes
- Rebanner II
- my life

All that will deliver useful BETA reports will receive 1 month full discord access OR own unit submod!

Have fun!

 SFO: Grimhammer II ver. 1.7 BETA v3 FULL

Comments

Sorry for repost again, I also noticed defeating Grimgor Ironhide now gives a trait "Hidestriker" read as: Ap+25 dmg, +10 armour for all units. This +10 armor for all units don't seem to work, my army didn't receive it.

Hey Venris, I played the beta that was released on Monday, was it intended that the ghost heroes of Belegar had %5 army upkeep each, when embedded on lord? I mean Belegar's campaign is already too difficult, those ghost heroes were so important for Belegar but now, with the additional upkeep, you cant use them in Belegar's army, and it sucks to play Belegar... I want to know your ideas about it. And also, it is not written whether this "negative" traits of ghosts heroes would be removed when you capture Karak Eight Peaks, I want to know if they will be removed then as well. Thanks for your time and understanding, I love your mod.


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