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PJ & Co
PJ & Co

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Dev Diary 169: Heavy Duty

Hello mutants,

it's time for another big news update from us!

Tibbets
The starting area is getting more love from our artists, writers and programmers. It will have a more streamlined, lore-friendly, familiar-yet-different look, more quests, NPCs and things to do. Also, we're adding more variety and interactivity to the escaped prisoners and robo-hunters.

Circle Junction 
The dialogs for Circle Junction are under way. There will be plenty of cool NPCs to meet and things to do there. Also, some new maps have been created and we discussed how to change the old, temporary ones. Finally, the world map coordinates of the location will change based on the clues that point to the fact Circle Junction is much closer to Boulder and Denver than we initially thought. Also, there are some great similarities between that location and the real-world location called Grand Junction so that's going to be the exact location once we relocate it.


Jericho
The work on Jericho is progressing. Almost all the dialogs have been finished except for some minor NPCs. We still need to finish loads of new art for it but the fountain is almost done!

Maxson Bunker
Davis' dialog has been expanded revealing new information as well as the reason why he ended up in prison in the first place.


Music
The team decided to introduce "combat music" to the game. This means that during any combat, more action-oriented tracks will take over. Once the combat ends, the music will go back to the slower ambient tracks. Also, some new ambient tracks have been composed! They're oozing with radiation, forcing any nearby Geiger counters to go crazy while they play.

Art
Our artist made new talking heads for Mark and Frieda. Also, the Legion and Vault security critters can now unleash the full might of baton, sledgehammer and SMG fury upon the wasteland. Also, the entire team took a deep dive into the source materials that inspired the original BIS artists, so we can better understand how to channel our inner artist and make things look even better.

Intro Video
After some careful consideration about costs and time needed to outsource the making of the super duper important intro video, we decided to animate it ourselves. We will do this using our own mocap suit which we can use to animate any 3D or even 2D models.


And with this, we will end this update and go back to the factory to produce even more Fallout coolness for you. See you next time and take care!


- PJ & Co

Dev Diary 169: Heavy Duty Dev Diary 169: Heavy Duty Dev Diary 169: Heavy Duty

Comments

It will be a toggle inside mods/FalloutYesterday.ini for start

PJ

Is combat music a toggle/slider in the settings?

Dylan Roemmele

Thank you for your support, Willem!

PJ

Incredible updates thank you PJ & Team! Really love the animated heads even with Tesla animated armor! Really looks cool. I can see that FY is just tremendously improving day by day and set to become one of the greatest Fallout related mods ever! Thank you again for all your hard work and dedication, I really appreciate it so very much!

Willem Brits

Actually, the whole “car stealing crime” is just a scene to show the deterioration and damage ODYSSEUS sustained who is not even aware what is the current year. That will be made more clear in the next update. Besides the fact that the Prisoner was born in Tibbets and has an interesting origin, everything else is up to the player.

PJ

I'm happy to hear about the Tibbets changes too! I last played the game a very long time ago, is the prisoner's backstory still predefined (something about stealing a car iirc) or is it now possible to choose it via dialogues? In the original Van Buren it was supposed to be unclear what crime they commited.

Lawful Neutral

Thanks! I can tell you from my personal experience that it will be a welcome and fresh change. It gets the blood pumping while you dish out some wasteland justice 😂

PJ

Great to hear about the Tibbets makeover. It was hard keeping track of where you were when the different floors were so similar. Also I like the experiment of having combat music. That could make the game more intense...

JR


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