Hello mutants,
it's time for another big news update from us!
Tibbets The starting area is getting more love from our artists, writers and programmers. It will have a more streamlined, lore-friendly, familiar-yet-different look, more quests, NPCs and things to do. Also, we're adding more variety and interactivity to the escaped prisoners and robo-hunters.
Circle Junction The dialogs for Circle Junction are under way. There will be plenty of cool NPCs to meet and things to do there. Also, some new maps have been created and we discussed how to change the old, temporary ones. Finally, the world map coordinates of the location will change based on the clues that point to the fact Circle Junction is much closer to Boulder and Denver than we initially thought. Also, there are some great similarities between that location and the real-world location called Grand Junction so that's going to be the exact location once we relocate it.
Jericho The work on Jericho is progressing. Almost all the dialogs have been finished except for some minor NPCs. We still need to finish loads of new art for it but the fountain is almost done!
Maxson Bunker Davis' dialog has been expanded revealing new information as well as the reason why he ended up in prison in the first place.
Music The team decided to introduce "combat music" to the game. This means that during any combat, more action-oriented tracks will take over. Once the combat ends, the music will go back to the slower ambient tracks. Also, some new ambient tracks have been composed! They're oozing with radiation, forcing any nearby Geiger counters to go crazy while they play.
Art Our artist made new talking heads for Mark and Frieda. Also, the Legion and Vault security critters can now unleash the full might of baton, sledgehammer and SMG fury upon the wasteland. Also, the entire team took a deep dive into the source materials that inspired the original BIS artists, so we can better understand how to channel our inner artist and make things look even better.
Intro Video After some careful consideration about costs and time needed to outsource the making of the super duper important intro video, we decided to animate it ourselves. We will do this using our own mocap suit which we can use to animate any 3D or even 2D models.
And with this, we will end this update and go back to the factory to produce even more Fallout coolness for you. See you next time and take care!
- PJ & Co
PJ
2025-03-01 04:52:31 +0000 UTCDylan Roemmele
2025-03-01 00:34:18 +0000 UTCPJ
2025-02-28 07:47:43 +0000 UTCWillem Brits
2025-02-28 07:00:57 +0000 UTCPJ
2025-02-22 10:49:14 +0000 UTCLawful Neutral
2025-02-21 19:14:31 +0000 UTCPJ
2025-02-19 01:25:04 +0000 UTCJR
2025-02-18 19:45:03 +0000 UTC