SakeTami
PJ & Co
PJ & Co

patreon


Dev Diary 147: Do you feel lucky, punk?

Heya mutants, a bit earlier dev diary this week simply for the fact there will be another one on Saturday, and another one on Sunday. All of them will cover a similar topic, but I don’t want to spam you with everything at once.

Some of the upcoming v0.6 gameplay changes will be based on the fine work by modder dekrus who made a small “rework” mod for Fallout 2. We will implement the best, most fun tweaks from it into Fallout Yesterday.

Some will need modifications in order to better fit into Fallout’s UI: begone arcadey floating damage points! Of course, these gameplay changes aren’t set in stone, but they’re a good starting point for playtesting and further discussion.

The first one is the Alternate Fire mode which adds an alternative fire mode to Laser, Pulse, Plasma and Gauss weapons.

So, how do you use it? Simple, with an Aimed Shot to the torso.

Laser Weapons

Pulse Weapons

Gauss Weapons

Plasma Weapons

Shotguns

And then there are some changes related to melee weapons. These don’t require aimed shots like the Alternate Fire mode.

Knives

Sledgehammers, Clubs, Cattle Prods

So here they are! Let’s hear your thoughts on these 😎

See you tomorrow with more goodies from the wasteland factory,

- PJ Hexer & Co

Dev Diary 147: Do you feel lucky, punk? Dev Diary 147: Do you feel lucky, punk?

Comments

Thank you, Willem! You’re right, these changes will have to be tested for any issues and balance bedore becoming the new norm

PJ

Awesome update! I love the gameplay effects of the ammo and weapon types as these do make sense. Great work PJ and the team, it will just be a case of careful balance of these systems to ensure the mechanics work well together with the AI systems in the Fallout engine. Thank you again PJ for all your and the team's hard work, excellent updates and progress!

Willem Brits

🫡

PJ

Watching this gives me Arma 3 VR Training Vibes 🫡😍

T.K. Tronix


More Creators