Many moons ago we were making a game called Treasure Tomb. This was way back when we were still using our slightly weird square 320x320 window resolution format for games.
Treasure Tomb eventually didn't happen - largely because my life was a total and utter trainwreck at the time due to a nasty divorce and we didn't really focus properly for a few years. We decided at the time that we should stop work on it and try and turn it into something a little quicker to make (Treasure Tomb looked like it was going to take another 6 months), and from the ashes of the project arose Droid Assault. Which was supposed to take less time but in the end took just as long as Treasure Tomb would have probably taken to finish. Hey ho.
The original project however is still kicking around, and personally, I absolutely loved it. It was an arcade adventure of the purest kind, based on the 16-bit classic Time Bandit. By pure, I mean, it had barely any controls, and balls-out action gameplay with not a great deal of gravitas, plot, nor political intrigue. It was a game for people who liked exploring, collecting things, and blowing stuff up.
So take a gander at that video and let me know whether you think it should be resurrected.
Adam Konneker
2018-08-09 19:09:54 +0000 UTCStabbedBadger
2018-08-09 15:18:47 +0000 UTC