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Chaz starts to look at Battledroid

So finally Chaz has started to have a look at how Battledroid might look. Right now he's experimenting with voxel editing tools - the one you can see there in the screenshot is MagicVoxel.

We're figuring out how to join bits of rocks and such together to make nice scenery. Starting with canyon / desert scenery, which seems to be a nice fit. Those wee robots there aren't mobs, just pretending to be scenery for scale comparison.

I had a bit of an idea for you Patroids... who would be interested if I posted transcripts of our online development chats to Patreon?

Stuff like this...

[19:58] theagentd MOKYU: You want to leave some space at the bottom for lakes and holes and such
[19:58] theagentd MOKYU: We currently have ground level at 32.
[19:58] chazeem: so if i end up using MV will have to make separate top and bottom bits and then combine them to make 256x256 chunks
[19:59] chazeem: k
[19:59] chazeem: whats below 32?
[19:59] chazeem: water?
[19:59] chazeem: ravines?
[19:59] chazeem: craters?
[19:59] chazeem: moles?
[20:00] theagentd MOKYU: Uh, depends on the world I guess.
[20:00] theagentd MOKYU: Could be an "infinite" hole, could be a lake, etc.
[20:00] theagentd MOKYU: It's not anything fixed; it's just the "game plane" right now
[20:01] theagentd MOKYU: It can be changed or even modified per world for specific needs.
[20:01] theagentd MOKYU: The engine I'm making doesn't really care; it's just at what height the bots are running around on.
[20:01] theagentd MOKYU: It just depends on how much space you want above and below the ground level.

Maybe edited a bit to remove the times and repeated names and such. What do you think? Interesting? Waste of time?

Chaz starts to look at Battledroid

Comments

Yeah I'd like to see the transcripts... can't hurt! don't spend too much time sanitizing them though

Sam Watkins

This is always highly interresting (to me at least) to see exchanges in reflexion, trying to make different points of view converging, and to witness this fragile balance between ergonomy, gameplay and aesthetic. <3

iktómi sakála


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